I am willing to work with you on some projects,
I don’t see all the dimensions needed on the assembly drawings it looks like I’d need to get my dad’s calibers and measure the only case I have the 29- 40-120. I could do a cylinder that fills the space as a motor but you don’t need CAD for that…Aerotech Cases
There are some out already, but if you want to ease yourself into CAD, a good set of models for the Aerotech Cases / ends, plus a good set for the single use too. Some of the case cad models floating around are pretty bad. There are good ones too. but nice to have a clean set that has been verified including the tolerances. End up with a set of IGES / STEP files. STL maybe.
You can keep it simple (just cylinders) or add all the threads, chamfers, knurling, bevels etc. Dimensions are all on line. Modeled to the MMC (Max Material Condition) of the tolerance.
Mike K
Bonus points for .3DM files
Wow thanks! What do you have in mind?I am willing to work with you on some projects,
I look at it like painting, you start by copying the great paintings and get good with the tools and techniques of painting at the same time you’re developing your style and applying it to the copy’s, modifying here and there and before you know it you are doing completely original paintings.Good luck with your projects. CAD (2D or 3D parametric) are just tools to let your creativity be realized. Focus on being good with your tools, but the real task is to be creative and invent, not just to draw and draft, IMO.
Sandy.
Ogives are just plotted curves. The math part is figuring out the boundaries and frequencies...about a thousand of them to get a smooth line. There are programs that will do it for you and I think even MS excel will do the math for you. Google "Nose Cone Design".I don't suppose anyone knows how to do an ogive curve? google was not helpful.
I am doing a tail cone but same thing basically.An ogive or as we use it for rocket nose cones a tangent ogive is just a circle segment in cross section.
In Solidworks I use the revolve command and draw a half cross section of the outline as shown below.
View attachment 620385
The R66.43 is the ogive part of the sketch. The important part is that the center point of the circle is located on the vertical hatched center line. This makes the circle tangent to the body tube. For a ogive that is not tangent you can locate the center point of the circle anywhere needed. I put a little .25 radius on the nose to make it more accurate to the actual part but this is not necessary. This particular nosecone is a model of the LOC 7.5 nosecone.
LOC gives dimensions for a lot of their parts, making it easy to do models of them, one reason I like LOC
One question how do you find the size of the circle? All I have is the 2 lines that I need to connect?Yup, just cut it off at the diameter you need for the motor tube.
This tailcone is a tangent ogive to the body tube and tangent to the straight tapered end.
View attachment 620387
Ok a see, thanks!One end of the circle starts at the end of the body tube and is tangent to it. The radius of the circle depends on the length of the curve you need, in my drawing above it was 28 inches. The circle sizes itself if you have the length dimension set. The circle segment should be snapped to the end of your line.
In Solidworks you can do a 3 point arc, there should be something similar in F360.
I've had the unfortunate experience of needing to use CATIA quite often. Of course, no training and self taught with the help files (Frenglish) and forums. For me, if I can't seem to figure out how to do something in CATIA, my go-to is to add work points. In Inventor, I rarely add workpoints.Sketch constraints!
learn them love them, use them!
same with work planes, work points, and work axises
This is going to sound arrogant but, I already thought of that I have been thinking about how a machinist will make the parts from almost day 1 it’s just how I thought you were supposed to do it.For the OP, though, I'd say watching a bunch of videos can help get acclimated to the software, but getting the mindset of how to build a part is very critical for knowing how to start sketches etc. I came up working with my hands and running machines. I was in a very subtractive environment (i.e. take a round bar and remove material on the lathe etc.). I think it is helpful to envision the manufacturing process during the design process and to model in a similar manner. If you're working in an additive manufacturing environment, maybe build stuff up in bits, but if your in a subtractive environment, start with a big round bar and cut it the same way the guy in the field would do it. Not sure I'm right in that belief, but I'm old enough to be stuck in my ways, so that's how I look at it.
https://en.wikipedia.org/wiki/OgiveI don't suppose anyone knows how to do an ogive curve? google was not helpful.
Thanks but I have got it figured out already…
not quite. You can design to meet a bunch of design criteria; machining is but one 'need'.This is going to sound arrogant but, I already thought of that I have been thinking about how a machinist will make the parts from almost day 1 it’s just how I thought you were supposed to do it.
Thanks but I have got it figured out already…
This!...ideally, you need to design / draw the part so it is easily editable later on.
It’s not arrogance if you look at how long it took me to figure it out, even with very good advice.I guess sarcasm is hard to convey on the internet, but arrogance comes across loud and clear!
good start... but now think about how you can improve it. That is the beauty of cad, once you have the parts of the model you can, add, edit etc. I took yours and added a few things, some of the features are easy to add, some more difficult. You should be able to take the step file and play with the features.@jackiboi_11 I have your rail guide! Just epoxy to the tube, it's for a 1-inch rail.
Yeah, Agree,The next step in 'CAD knowledge' is knowing how to put assemblies together. knowing what are the logical sub assemblies is key to keeping things (model tree) nice, neat & tidy. Also, knowing how to make the assembly 'common' so that you can use it over multiple assemblies.
make sub assemblies that make sense, and (should) follow manufacturing / assembly process on the shop floor.
The example given (the HoJo) make the motor mount a sub-assembly. You can then pull this sub-assembly into other designs, and you no longer need to assembled (and explode) those 4-6 parts each & every time (and that sub assembly allows you to create one graphic, that can be used in multiple instruction sheets, further saving time & resources..
and I can go on..
i do that every day!Yeah, Agree,
One of the first things I had a SLI team i was working with was to create a BOM (Bill of materials) indented to show the 'goesinta', what PART goesinta what sub assemblies, and what sub assemblies goesinta what final assemblies.
This helps prioritize what needs to be done first, how the tolerances stack up, and a way of keeping track of the release status. Each part / sub assembly got its own part number, dashes show sub assemblies. Old school configuration management but it still works.
i do that every day!
i am a BOM technician!!
our donuts usually get passed around...If you see me running, there must be donuts in the break room.
I want to practice CAD, and thought that maybe some of you need a custom part but don’t know CAD? I can do it for you and this is the best part for FREE. The part you should be wary of is that I am very much learning and results may vary. Just send me a PM of what you want.
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