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That's the one.
It isn't so much that I like the Aerolab + wRASP32 as much as I like wRASP32 for quick ballpark sims. Fill in three values, select a motor and sim the flight. You don't have to "build" a model first or load files or anything else. Editing the .eng files is also very easy. Just cut and paste the RASP file from Thrustcurve. If you do an Aerolab drag profile, you can save a model file and then reopen whenever you want to sim a new motor.
BTW, I do have and use RASAero too, and have started using Open Rocket. Those are good when you are working a specific project, but I still prefer wRASP32 for quick sims.
Agreed. With wRASP, you don't need to build a rocket. It is as easy as Thrustcurve, but with more accurate numerics.