Thanks. It was actually a lot closer than it looked because of the way the scoring system worked. If Dave Allen or Bruce Levison had caught the lucky thermal instead of me in the streamer duration, they would have won.Originally posted by PunkRocketScience
Bob-
Once again, congrats on a decisive win!
Too bad there weren't any style points in this contest. I got a big laugh out of your LOG. As soon as I saw it, the Log Song from the Ren & Stimpy show immediately started running through my head. Thanks for brightening my day.I tested the heck out of my model and thought I'd been pretty thorough this time, but still got skunked!
I think I offered to write an article like that after VRC#4, but instead I ended up being the guest judge for VRC#5. I included several hints in the directions for that contest.Do you think that you could be prompted into writing an article on your processes for creating and testing your models? You obviously have rocksim's logic dialled in and I'm extremely curious about your methods!
Originally posted by teflonrocketry1
I disagree about the realism factor in this event! The weather conditions that were chosen are purely fictional. Isn't 1.571 degrees Latitude somewhere up near the north pole? Would it ever get to 75 degrees F there?
Angles are entered into RockSim in degrees, then converted to radians for the calculations. There is a bug in the RockSim results file that displays the radians but the label says degrees. Bruce is correct, 1.571 radians would be at the North Pole. Well, if you want to be really picky, the North Pole is at 1.570796 radians. Rounding up to 1.571 would mean you're MORE than 90 degrees north, which is impossible. Not that it matters, since I don't think RockSim uses the latitude for any of the calculations anyway.Originally posted by PunkRocketScience
I believe latitude is measured from the equator, so 1.571 degrees is somewhere very tropical....
To make the judging simpler. It was already complicated enough with up to five different models per contestant, flying in arbitrary order.Originally posted by teflonrocketry1
Why was the weather the same for all four days over the contest? That rarely happens in the real world.
That's why I HATE thermals. I whined to Chan many times before and during the contest how much I HATE thermals and asked him to turn them off. He didn't. I wasn't happy about it, but those were the rules we agreed to play by so that's what I designed for.There is a bug in RockSim that makes it possible for three thermals to occurr during a given flight just as likely as it is for one thermal. How likely is it in the real world that thermals occurr periodically and 656 feet apart? I lost one of my virtual rockets to this software bug!
I wish I could say that I planned that, but it was just blind luck. Since Chan wouldn't disable the thermals despite my whining, I used a smaller streamer and chute than I really wanted because I was so afraid of drifting out of bounds.Bob Cox was the best at exploiting thermals for the streamer duration events.
Originally posted by PunkRocketScience
I can't comment as to the size of the recovery devices in the other models as the files haven't been posted yet, other than David Allen's model, which is only slightly larger than mine but described as having "some of the largest streamers in the competition." I'm not saying I didn't think about super-sizing my streamer, but the theme of the contest was to simulate a real world contest....
Originally posted by chanstevens
I also feel terrible about Bill Cooke's luck. I had hoped recovery failure could be set based on deployment speed or size of streamer. Not the case. As it turned out, I think 3 different "safe" flights in drag or OSL DQ'd for random recovery failures.
How do you do that? The only way I could find was to use a small recovery device so that the descent speed was so fast it would overcome the updraft of the thermal. Do you know of a different technique?Originally posted by teflonrocketry1
There is actually a way to "controll" thermals beyond the competition settings in RockSim.
I tend to agree with you there. It really sucks when you spend a lot of time on a good design and then a random "bolt-from-the-blue" results in a DQ or crash.
There are so many flaws and issues with the competition settings that I would prefer if they were not used in these virtual contests.
Like the time in VC#5 when the 10% chance of misfire happened three times in a row to one guy? Or when two other people got it twice in a row? Chan still won't let me forget how badly he got screwed by the random misfires.The recovery failures were set to the 5% level, yet Chan mentions three DQ'd recovery failures out of the 22 flights in drag and OSL, that is 14%, almost three times what is expected!
I've never looked at the descent resolutions, but I have played with the sample rate during ascent. On lightweight rockets which are ridiculously overpowered, the default setting of 800 samples per second will sometimes start pinwheeling partway through the flight because some of the angular acceleration numbers roll over when they get too high. Increasing the sample rate to 2000 samples/sec or more will often stabilize the simulation.Has anyone else bothered to look at running competition settings at different descent resolutions?
I'll vote for that. I'd be very interested in seeing what the RockSim Master could inflict upon us. Want to give it a try, Bruce?Originally posted by EMRR
...we need to all encourage Bruce Levison to host and judge a contest.
Originally posted by teflonrocketry1
The recovery failures were set to the 5% level, yet Chan mentions three DQ'd recovery failures out of the 22 flights in drag and OSL, that is 14%, almost three times what is expected!
Bruce S. Levison, NAR #69055
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