Yes, all brand-new design elements I thought I'd explore! Not sure whether I'm gonna keep playing with this one.That's a cool one, rings and pods and plasma core
This would be an absolute nightmare to build and paint.
Yes, all brand-new design elements I thought I'd explore! Not sure whether I'm gonna keep playing with this one.That's a cool one, rings and pods and plasma core
Rings and pods and plasma coreThat's a cool one, rings and pods and plasma core
Rings and pods and plasma core
And flowing lines both near and fore
I never imagined this before
I've looked at clouds that way......
(My apologies to Joni Mitchell).
Could be. That would seem to improve stability at staging a bit, and maybe make it more interesting. In general it would be fun for the booster to do something interesting when it ejects, I think; spinning back to earth would qualify.Spinning saucer?
I have a nagging desire to build a two-stage rocket where the booster is essentially a saucer. Theoretically it would need to stage at 50 ft/sec and it'd be good.
I'm thinking an overpowered 24mm saucer booster to an 18mm sustainer. The booster would make a lot of noise (well, relatively speaking) but not go very far, then it would stage pretty low. The booster would be easy to recover.
I don't know if this would be as good in practice as it sounds in my head. Or if it would work at all. Hard to sim the full stack unless I use only components that OR understands; probably possible to get an approximation. Would need to stage at at least 50 fps (preferably with some margin) to do so safely, right?
Trying to think of a way to design it for extra fun-ness, which would probably be focused on the booster. Nothing concrete yet. Ideas welcome.
Hoping a really "different" sort of design will get my design mojo going again, feeling sort of flat lately.
Will it? Saucers typically fly arrow straight in my experience if sufficiently powered. That should put the sustainer on a straight track if it's going fast enough (and spin should help as well).This puppy is however going to weathercock like made, most likely.
I believe that is a standard practice for 24mm -> 18mm staging, or 18mm -> 13mm staging.With a little finess, you may be able to “nest” the tail of the 18mm sustainer motor in the forward bore of the 24 mm motor.
I haven’t done direct staging in long time, so I may be out of touch. Pretty much 15” is my minimum gap, mainly because my boosters are usually 18” long.Will it? Saucers typically fly arrow straight in my experience if sufficiently powered. That should put the sustainer on a straight track if it's going fast enough (and spin should help as well).
I believe that is a standard practice for 24mm -> 18mm staging, or 18mm -> 13mm staging.
Still unsure how to make this *interesting*, not just novel (and maybe not even novel).
Are you referring to any specific Kinetic Kill Vehicle design, or just the general concept?I think something like a Satellite Killer with a staged Kinetic Kill Vehicle in the center would be cool.
Just the concept. But my fingers capitalized it.Are you referring to any specific Kinetic Kill Vehicle design, or just the general concept?
Mmm, Plasma Saucer. Now there's a thought. I like the idea of the sustainer launching from some sort of open frame tube-like structure on the booster. Would look cool on the ground at least.You know, if you used the Satellite Killer as a base concept, you could put a toroidal bead around each of the ‘barrels’ and do your plasma core thing, so it would be like 5 tokamaks.
Yeah, yeah. Talk, talk, talk. We need some pictures. If you don't get some pictures up here yesterday, I'm gonna have to do it myself.I have a nagging desire to build a two-stage rocket where the booster is essentially a saucer. Theoretically it would need to stage at 50 ft/sec and it'd be good.
Again, outside the box.Yeah, yeah. Talk, talk, talk. We need some pictures. If you don't get some pictures up here yesterday, I'm gonna have to do it myself.
OK, I know you said saucer, but a spool was a lot easier to put together in RS. First the sustainer.
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Then the stack.
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There's a way to trick RS into simulating base drag. It did'nt work this time. It computed a nice high static margin, but sims would crash pretty much instantly.
I won't sweat that part because, Neil, this is your thread so it's your problem, if you want it.
One, obvious answer: booster looks like a Porta-pad, with extra drag-enhancers and spin-inducers. Sustainer launches from the pad in mid-air.
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