Part 1:
Hey everyone. Thanks for stopping by.
Introduction:
This is the build thread for my 2nd iteration of the SpiderMax rocket. Last May, I started working on the SpiderMax project, a scratch-built, 3-in Big Red Max clone. There were things that I really liked about that first attempt and some things that were less than ideal, the project was about learning to build rockets, prep for my L1, and have a rocket that didn't require a bunch of bits and bobs to launch. It had a 29mm MMT, allowing me still launch at my host club, CRASH, without adaptors. A simple, easy, fun rocket. I feel like SpiderMax was a huge accomplishment, as was the Hobgoblin, a 3-in Goblin scratch clone that doesn't suck. Unfortunately, on my 3rd flight with SpiderMax, I didn't have an H-motor for which it was still set up for. Instead, I used a G74 and the CG was off. This provided for a spectacular display of skywriting and a week of repairs. Looking back, I believe the landing sans parachute weakened one of the fins. The forth, and final flight, SpiderMax Redemption, was a huge success with a successful flight. However, we discovered that one fin was broken upon arriving at home. I have had hopes that I would be able to salvage the rocket but I built the MMT like a brickhouse and the fin can was a loss.
SpiderMax and SpiderMax Too Liveries
“Failure is simply the opportunity to begin again, this time more intelligently” - Henry Ford
Last month, I decided to build on what I learned from SpiderMax and my other projects and improve on the engineering. This build thread will discuss those points while I move through the build, focusing those topics toward building yet another Max rocket design. My intention was simply to replace the one I had build last year but that got out of hand quickly. I decided to redo the graphics for the new one based on the Spider-Man 2 Game release.
(continues with Part 2)
Hey everyone. Thanks for stopping by.
Introduction:
This is the build thread for my 2nd iteration of the SpiderMax rocket. Last May, I started working on the SpiderMax project, a scratch-built, 3-in Big Red Max clone. There were things that I really liked about that first attempt and some things that were less than ideal, the project was about learning to build rockets, prep for my L1, and have a rocket that didn't require a bunch of bits and bobs to launch. It had a 29mm MMT, allowing me still launch at my host club, CRASH, without adaptors. A simple, easy, fun rocket. I feel like SpiderMax was a huge accomplishment, as was the Hobgoblin, a 3-in Goblin scratch clone that doesn't suck. Unfortunately, on my 3rd flight with SpiderMax, I didn't have an H-motor for which it was still set up for. Instead, I used a G74 and the CG was off. This provided for a spectacular display of skywriting and a week of repairs. Looking back, I believe the landing sans parachute weakened one of the fins. The forth, and final flight, SpiderMax Redemption, was a huge success with a successful flight. However, we discovered that one fin was broken upon arriving at home. I have had hopes that I would be able to salvage the rocket but I built the MMT like a brickhouse and the fin can was a loss.
SpiderMax and SpiderMax Too Liveries
“Failure is simply the opportunity to begin again, this time more intelligently” - Henry Ford
Last month, I decided to build on what I learned from SpiderMax and my other projects and improve on the engineering. This build thread will discuss those points while I move through the build, focusing those topics toward building yet another Max rocket design. My intention was simply to replace the one I had build last year but that got out of hand quickly. I decided to redo the graphics for the new one based on the Spider-Man 2 Game release.
(continues with Part 2)
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