stealth6
insert witty tagline here
I'm not figuring out how to do a particular thing in RockSim, so it's time to ask the question here.
Sometimes in the design phase, I'm adding a pod to the airframe. Let's say my AF is a BT80, and the pod will consist of half (cut lengthwise) of a BT50 tube. One way to think of it would be sort of like doing tube fins, but with the "fin" only being partial circumference. The problem is that RockSim can overlap the two tubes, but I can't seem to find a way to discard the portion of the "fin" that would be inside the AF. Refer to the drawing below:
This is looking at the tubes from the bottom view. What I want to do is shown in pic B. What RockSim does is shown in pic A.
So, the question is:
How do I make RockSim give me the results of pic B?
Or more specifically:
If I overlap/intersect two shapes (or tubes), is there a way in RockSim to discard the portion of one of those shapes that is overlapped? Is there a way to cut a tube (or a nose cone, or a tail cone, etc.) in half lengthwise?
As far as basic designing goes, if you do something like this design element RockSim simply ignores that fact that you've got two things in the same 3D space. It lets you get away with it. However, when it comes to doings sims, that excess material (and mass) is there which gives non realistic results. I know that there are ways to compensate for this - to jury rig it essentially - but I'd rather do it accurately if possible.
thanks in advance for your help, s6
Sometimes in the design phase, I'm adding a pod to the airframe. Let's say my AF is a BT80, and the pod will consist of half (cut lengthwise) of a BT50 tube. One way to think of it would be sort of like doing tube fins, but with the "fin" only being partial circumference. The problem is that RockSim can overlap the two tubes, but I can't seem to find a way to discard the portion of the "fin" that would be inside the AF. Refer to the drawing below:
This is looking at the tubes from the bottom view. What I want to do is shown in pic B. What RockSim does is shown in pic A.
So, the question is:
How do I make RockSim give me the results of pic B?
Or more specifically:
If I overlap/intersect two shapes (or tubes), is there a way in RockSim to discard the portion of one of those shapes that is overlapped? Is there a way to cut a tube (or a nose cone, or a tail cone, etc.) in half lengthwise?
As far as basic designing goes, if you do something like this design element RockSim simply ignores that fact that you've got two things in the same 3D space. It lets you get away with it. However, when it comes to doings sims, that excess material (and mass) is there which gives non realistic results. I know that there are ways to compensate for this - to jury rig it essentially - but I'd rather do it accurately if possible.
thanks in advance for your help, s6