Hello all, I am a n00b.
A question that arises in my mind is : How is impulse measured? I am aware of the method of measurement of thrust, utilized in making thrust =-time curves.
Thank you.
This is the US government directive given to NAR and Tripoli to use for total impulse.7.8.5 Total impulse shall be measured between the point
when the thrust rises to 5 percent of the motors peak thrust to
the point of last measurable thrust prior to ejection or blow
through, or if it is a plugged motor, to the point where all
action has ceased.
-Source, NFPA 1125, 2007 Edition
We do have F wrt t, actually, since that's what is measured, so I = ∫F dtI= F∫dt
Here, we integrate time between limits and take F as average thrust because we do not have equation of F with respect to t ?
Let's talk about instantaneous impulse.
Impulse(i) = {TimeInterval(i)*AverageThrust(i)}
Now, in this curve :
Thrust(N)/time(s)
0/0
100/0.05
200/0.1
250/0/15
250/0.2
250/0.25
250/0.3
200/0.35
250/0.4
250/0.45
200/0.5
100/0.55
0/0.6
Impulse(at 0.2 s)=0.05*250 = 12.5 N s
but if sampling points were not so close, the same data would be :
Thrust(N)/Time(s)
0/0
250/0.2
250/0.4
0/0.6
Impulse(at 0.2 s)=0.2*250 = 50 N s
How to clear this anomaly?
One thing I still don't understand,
I = ∫F dt
What will we do in actual calculations(using integrals, no approximation, and without splitting the integral at certain 'in-between' limits)?
Suppose we consider this :
Thrust/Time
0/0
100/0.05
200/0.1
100/0.15
0/0.2
GregThe official definition for total impulse is:
This is the US government directive given to NAR and Tripoli to use for total impulse.
Greg
An altitude simulation is much more sensitive to the total impulse than it is to the shape of the curve or burn time.
The motor data files are an approximation of the high-resolution motor test data. The original data is usually 200 to 1000 samples per second. The "ENG" files (or the "RSE" files) usually have up to 32 points per motor curve. My algorithm for reducing the data, as implemented in my free Thrust Curve Tool program, does the following: it begins with a 3-point approximation and continues adding the most prominent points until the total impulse is within 1% or it reaches the maximum specified number of points; second step does a correction factor to all points to match the total impulse exactly. I calculate the total impulse using linear interpolation and trapezoidal numerical integration, which is what the simulators do. The higher-order numerical methods are used by the simulators for step-wise acceleration and not the motor thrust curve.
Another way to look at the total impulse calculation: you do N-1 sums for N points. Each interval gives a slice of the area under the curve. The area is the product of the time interval and the average thrust during that interval. The first point begins at 5% of the peak thrust. Final point is where the thrust goes to zero. I did a little sketch. See attached.
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