Background
I discovered recently, to my considerable surprise, that even when an OR component is specified as transparent, the *decal* (or texture) is rendered opaque. This opens the door to beveled tubes, scalloped tubes, and other tomfoolery, acknowledging as always that it is *purely* for visual entertainment, and it has no effect on the sim.
The above image (ORK attached) was created as follows:
- Create body tube, set to 100% transparent.
- Add black bevel texture file.
- Set component to use separate appearance for inside and outside
- Set inside of tube to 100% transparent.
- Add matching yellow bevel texture file to inside. In my case it was the same image, just with different color. The interior orientation is different from the outer, so you must also set the "Rotation" of the texture to 180 degrees.
Now, someone go get me a good Kraken sim.