Kelly
Usually remembers to get the pointy end up
I'm simming a short/stubby rocket with lots of base drag. To get an idea of stability, I add a massless transition cone at the tail as recommended elsewhere, and I get a stable rocket. To sim the altitude, I remove the transition. However now OpenRocket is telling me that the rocket experiences "large angle of attack" and tumbles, so my altitude sim is garbage. (I don't seem to remember having had this problem before?)
Is there some way to do the sim such that OR will assume the rocket is stable throughout the flight, and give me an accurate flight sim?
Is there some way to do the sim such that OR will assume the rocket is stable throughout the flight, and give me an accurate flight sim?