It was pretty unlikely to go in anyway, but you’re free to take credit if you like.All is not lost. @JoePfeiffer may be having second thoughts about putting the BDR into OpenRocket.
It was pretty unlikely to go in anyway, but you’re free to take credit if you like.All is not lost. @JoePfeiffer may be having second thoughts about putting the BDR into OpenRocket.
Sigh. No matter how much I, and others, and data, and 60 years of Barrowman equations point out that short, fat rockets do indeed "work" with the current tools, rocketeers still think they don't because 1 caliber has been beaten into their brains.
I get that people like tidy, rule of thumb solutions, but alas, physics doesn't work that way. Maybe rocketeers feel clever and "sciencey" by adding the base drag cone to their model.
The faith in the Hack rules above all. Thus, a better name would be the Base Drag Religion, and the massless cone is the sacrament. The disciples bring forth mostly anecdotes and not hard science.
All is not lost. @JoePfeiffer may be having second thoughts about putting the BDR into OpenRocket.
And mostly the Barrowman equations and/or sim software and the 1-caliber rule work for that.
But those tools don’t work for short, fat rockets.
% of length is an improvement, which is why OR now shows it by default along with caliber. 10% is equivalent to the canonical 1 caliber.So what is your rule? What guideline are you suggesting?
It was certainly never going to go in as a conical transition grafted to the back of the tube. If we find a contribution of base drag to CP that we decide is appropriate to put in, it'll be as an appropriate normal force (and you can bet that, at least in the first release if any to include it, it'll be marked as experimental and users will be free to add it in to the calculations or not).It was pretty unlikely to go in anyway, but you’re free to take credit if you like.
I apparently had more important things to do this weekend, but I'd be interested to reprocess Levison's examples using percent of airframe length rather than calibers.
And Rocksim will say a rocket is stable right up to where the caliber = zero, then it goes unstable. That is not reality either. 1 caliber just provides a reasonable margin of safety based on experience. Between a caliber of 1 and zero, it gets generally less stable, but what the tipping point is is not exact, it depends on the rocket, the motor and the winds. In addition, a caliber over 3 says a rocket is "overstable", meaning it will weathercock like a mother in high winds. but will still fly like a champ in lower winds or on a punchy motor (Super Thunder, Warp-9) with gusty winds.I do agree that percentage of airframe length is a better guide to stability than the 1-caliber rule of thumb, at least for short rockets. But any rule of thumb is going to be kind of arbitrary. How did the cutoff get to be exactly 1 caliber, not 1.27, or .78? It’s just a convenient round number. Above that 1 caliber, you can be very sure the rocket is stable, and below that, you should probably start taking a closer look at the design. That’s how you use a rule of thumb.
Sometimes there is a design that is right on the edge according to traditional methods and rules of thumb, but “hacks” or experience tell you it has a good chance of working, and the only way to find out is the away cell and a heads-up flight.
Please prove that assertion. (For stubby rockets, not saucers and plates.)CP is significantly impacted by base drag,
Thanks for this. However ... The base drag hack provides us with a way of providing a solution within the existing framework of operation within Open Rocket or Rocksim.I'm glad people are taking some time to think carefully about the Levison paper. There are several things about the reasoning in the paper that I don't agree with.
But before talking about the base drag hack, or the Levison paper directly, I think we should all take a moment to understand why saucer and spool rockets are stable. This turns out to be pretty important for other kinds of rockets as well, and the biggest contribution to the stabilizing force on these kinds of rockets isn't the forces that people are talking about.
There's something that's sometimes called the Munk Moment, which is an aerodynamic torque that tries to turn objects so they're traveling flat on to the airstream. For a long thin object like a typical rocket the Munk Moment is destabilizing. For a short fat object like a saucer, the Munk Moment is stabilizing.
The Munk Moment is not a drag force, and it is not caused by vortexes or flow separation.
The simplest way to see the effect is to look at the airflow around an ellipsoid, ignoring viscous and compressibility efffects. People who know more math than I do can actually work this case out with pencil and paper, and the combination of ellipsoid shapes and being solvable by people without computers made this version of the problem very interesting a hundred years or so ago when folks were designing dirigibles.
I've tried to draw out the two cases below.
Air flowing around the object forms two stagnation points, one at the front of the object and one where the flow comes back together at the rear (in red on the drawings).
These two points are the points of highest aerodynamic pressure.
Since we're solving without viscous forces, the total drag is "negligible" and the pressure forces (green arrows) on the two stagnation points are opposite and cancel out.
The torques, on the other hand, do not cancel. The pressure forces act perpendicular to the surface of the object.
For long thin objects, this direction is mostly sideways, and the result is a torque that tries to make the object rotate farther away from the airflow so it is unstable.
For short fat objects the direction of the force is mostly front to back, and the result is a torque that tries to rotate the object back into alignment with the airflow.
The Barrowman equations make the assumption that all pressure forces act perpendicular to the rocket axis (so not just "mostly sideways" but "exactly sideways"). This is one of the ways that the approximation that rockets are long and thin is baked into the math. So Barrowman gets the unstable version of the Munk Moment pretty accurately, but the stabilizing version it gets very wrong.
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Per the old Redstone Arsenal paper (I bet Von Braun read that!! and Cool for Posting):
Only one other external stream parameter seems to exert a noticeable influence on power-on base drag. That parameter is body geometry. Experimental data illustrating the influence of boattail geometry are presented in Fig. 7a.(2) Although base diameter, boattail length, and boattail angle are varied in these data, the primary influence appears to be that of base diameter. This trend is apparent in other experimental data for both boattail and flare configurations. Analysis of the data shows that for a given base diameter the base pressure maintains a constant ratio to the base pressure of a cylindrical body. Values for this ratio, based on analysis of a large amount of experimental data (2,4,5,6), are presented as a function of the ratio of base area to body area in Fig. 7b. Although it is felt that a discontinuity exists between value for boattail configurations and flare configurations, a linear approximation allows convenient formulation of the following expression.
I'd assume a boat tail reduces drag somewhat by reducing the transition step.
Base drag is also speed dependent.
My big Q is: could this be simulated and taken into account along with the Barrowman / Rocksim / RASAero / Open Rocket stability equations or is it off the chart due to all of the different factors? Software taking this into account would need to do stability vs speed calculations and produce a graph.
It may also have "some" fit into the ROT that Mach-capable rockets need a higher caliber stability.
It would increase the use factor manyfold as well as safety.
I often "must" comply with rules of thumb in my job due to NFPA 70 (National Electrical Code). A sample would be sizing wires to a motor based on a table row instead of an interpolation of horsepower vs. current at a given supply voltage. Code does it for safety and #ss- cover. Engineers usually add a little more #ss- cover to an install just in case.
The situation is analogous. We all want an exact or near-exact stability calculation that takes body and fin area, Cg - Cp, geometry, and speed into account.
Now will a software mfr want to do this or add a little #ss- cover? Hmmm....
PS: I love old stuff from the Cold War - it goes into my history file as well as rockets.
Cheers / Robert
The desire is to have a "near-exact stability calculation", but that's currently beyond the means of RockSim
and Open Rocket. You still have to understand what's actually happening before moving to the next step.
For those on this thread who have actually flown supersonic aircraft, remember that for most of our rockets they get more stable from Mach 0.90 to Mach 1.05, then the rocket CP moves forward, but it usually only gets back to its subsonic value by around approximately Mach 2. As the Mach number increases above approximately Mach 2, that is when the CP moves forward of the subsonic value. If you were only flying at Mach 1.5 to Mach 1.8, you'd still be in the "more stable than subsonic" range. (With a whole bunch of details for an aircraft versus a rocket.)
Charles E. (Chuck) Rogers
Rogers Aeroscience
It's beyond the means of any practical system, regardless of the calculation method.
Get into the wind/aoa instability papers referenced (not necessarily linked) above. The key takeaway from them is that the actual CP depends on AOA, which at rod/rail/tower exit depends on rocket speed and wind speed. Since it's fairly difficult to know moment to moment what the actual wind speed is, and often even more difficult to predict it more than a few seconds out, it's basically infeasible to plan to launch a rocket with an exactly-calculated CP in the real world, unless you just wait for a nearly perfectly still day.
Given that stubby rockets' CP is significantly impacted by base drag
OK, two options. Pick whichever appeals to you.Please prove that assertion. (For stubby rockets, not saucers and plates.)
Not to mention Cp technically can't be calculated for zero angle of attack. By definition, Cp location is pitching moment about the nose divided by normal force (moment divided by force gives you the distance at which that force is applied). For an axisymmetric rocket, there should be no pitching moment at zero angle of attack and no normal force, so you just get 0/0. For the math minded people, there is a point discontinuity at zero alpha when plotting Cp vs angle of attack. It can be approximated by sweeping angle of attack near zero degrees (like maybe 1, 2, 3, 4 degrees etc) and extrapolating back to 0 degrees. In a perfect world without wind or alignment errors, a statically unstable rocket would still keep going straight if there was nothing to get it to pitch.Have you repeated the CFD analysis for airflows at an angle of attack? CP at zero angle of attack only tells part of the story.
How many rocket flights using the base drag hack have you seen that were unstable off the pad? How many endangered spectators by flying more than the launch standoff distance prescribed by the Safety Code? Since we have a demonstrated record of success and little or no demonstrated history of failure, I'd say the hack seems to work fairly well.
The margin you need depends on the rocket and how it's being flown. You need enough margin where a gust of wind or non-zero angle of attack does not move the cp ahead of the cg at any point in the flight. The longer the rocket, the more the center of pressure location will shift at non-zero angles of attack, so you need more margin for longer rockets and less margin for short rockets. The 1 caliber rule of thumb and 10% of length rule of thumb are reasonable starting points for people who for the most part don't need or want to go through and hyper-analyze the aerodynamics of a model rocket, but they are just rules of thumb. This is why I like using damping ratio to guide my decisions on stability rather than calibers of stability or % of length. You know if the rocket is going to weathercock because the margin is too high or if it's going to shimmy back and forth at high speeds and shake itself to pieces or destabilize.You are selectively quoting me again. I didn’t say the Barrowman equations don’t work. Here is what I said:
Those tools together — Barrowman and the 1-caliber rule — do not work for short, fat rockets. I agree that the 1-caliber rule of thumb isn’t a great guide to stability for stubby rockets, but I also think that the Barrowman equations miss something about stability for these kinds of rockets too.
Anyway, if you want to primarily fault the 1-caliber rule, then you have to come up with some other way to interpret the stability margin, right? It’s not just that the CG needs to be in front of the CP as calculated by Barrowman by some unspecified amount. You need a rule or guideline of some kind for determining if the CG is far enough ahead of the CP for the rocket to fly in a stable way. I agree 1-caliber won’t work for stubby rockets. So what is your rule? What guideline are you suggesting?
[touches nose]The main limiting factor to a more accurate implementation of whichever model or method someone derives and verifies is... expecting it to be done for free and added to OpenRocket or RasAero. Or, expecting an investment into modifying a affordable commercial program for such a narrow market.
The next limiting factor is the compute power on the average user's computer to do anything like real-time CFD within the implementation. Even an iterative algorithm of higher order wouldn't be realistic. The challenge is to narrow the use cases to something that could be verified and programmed in closed form or using look-up tables. Anyone have the time and knowledge to take this on? I call "not it!".
This thread has really run its course, let them have their fun.Would people not interested in this topic please simply ignore it instead of cluttering it with off-topic posts?
Very far from it.This thread has really run its course
Would people not interested in this topic please simply ignore it instead of cluttering it with off-topic posts?
I bet you want a pony too.Personally, I’m just killing time waiting for an answer to my questions. We’ve been advised to do away with the base drag hack and do away with the 1-caliber rule of thumb, which I agree are not perfect, but my question is, if we do away with those, what do we use instead? What information does our sim software give us that tells us if our stubby rockets are going to fly straight or if they need nose weight and how much? If we are tossing out our current tools, what are we using now?
Really? I haven’t seen anything really useful for an entire page. It’s mostly the same arguments on repeat.Very far from it.
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