The only CG shift is due to propellant burn. There are no moving parts.So it sounds like: minimize the overall mass, maximize the CG shift.
The only CG shift is due to propellant burn. There are no moving parts.So it sounds like: minimize the overall mass, maximize the CG shift.
Since my last post, I have made multiple flights with variants of the BF 5 rocket. I tried small and large fins, tandem fins, longer body tubes, ogive vs elliptical nose cone, and of course, CG placement. Here is BF version 5.8.7, which worked pretty well yesterday after getting the CG placement right:
View attachment 554455
The body tube is 30" BT-60. The nose cone is a 3D printed (single perimeter) 4.75" ogive. This configuration seemed to resolve three issues that I have been having:
Boost: All boosts have been stable, but with varying amounts of corkscrewing. Small, low-drag fins minimized the corkscrewing, but were not stable in descent. I have decided that the corkscrewing cannot be eliminated short of using gyro stabilization. So, rather than considering it to be an "issue," I have decided to embrace it and call it a "feature!"
Transition from boost to descent: Versions 3 and 4 had the ejection charge vented out the side which caused an unnecessary and unwelcome tumbling. The rockets would naturally transition to flop mode, but the ejection charge venting would sometimes push the rocket back into a low angle of attack which would stabilize into a "lawn dart" descent. Using a larger diameter body tube and having the ejection charge vent out the back around the motor resolved this issue.
Descent: Center of gravity placement is critical. Too far aft, and the rocket glides tail first and lands hard. It is not as bad, though, as having the CG too far forward which would result in a lawn dart landing. The more challenging issue in descent is pitch oscillations which can result in hard landings on the nose or tail, or worse, pitching down far enough to reduce angle of attack and re-stabilize into forward flight and a lawn dart landing. To dampen the bobbing, minimizing the mass at either end of the rocket is good, as is having larger fins at the tail.
Back to my flights yesterday, the first two had the CG a bit too far aft which resulted in tail sliding. I packed a bit of some adhesive putty into the tip of the nose cone, and had three flights like this:
Yes -- short stubby motors will be less effective here than long skinnies.The only CG shift is due to propellant burn. There are no moving parts.
Amen to that!. I have decided that the corkscrewing cannot be eliminated short of using gyro stabilization. So, rather than considering it to be an "issue," I have decided to embrace it and call it a "feature!"
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Since my last post, I have made multiple flights with variants of the BF 5 rocket. I tried small and large fins, tandem fins, longer body tubes, ogive vs elliptical nose cone, and of course, CG placement. Here is BF version 5.8.7, which worked pretty well yesterday after getting the CG placement right:
View attachment 554455
The body tube is 30" BT-60. The nose cone is a 3D printed (single perimeter) 4.75" ogive. This configuration seemed to resolve three issues that I have been having:
Boost: All boosts have been stable, but with varying amounts of corkscrewing. Small, low-drag fins minimized the corkscrewing, but were not stable in descent. I have decided that the corkscrewing cannot be eliminated short of using gyro stabilization. So, rather than considering it to be an "issue," I have decided to embrace it and call it a "feature!"
Transition from boost to descent: Versions 3 and 4 had the ejection charge vented out the side which caused an unnecessary and unwelcome tumbling. The rockets would naturally transition to flop mode, but the ejection charge venting would sometimes push the rocket back into a low angle of attack which would stabilize into a "lawn dart" descent. Using a larger diameter body tube and having the ejection charge vent out the back around the motor resolved this issue.
Descent: Center of gravity placement is critical. Too far aft, and the rocket glides tail first and lands hard. It is not as bad, though, as having the CG too far forward which would result in a lawn dart landing. The more challenging issue in descent is pitch oscillations which can result in hard landings on the nose or tail, or worse, pitching down far enough to reduce angle of attack and re-stabilize into forward flight and a lawn dart landing. To dampen the bobbing, minimizing the mass at either end of the rocket is good, as is having larger fins at the tail.
Back to my flights yesterday, the first two had the CG a bit too far aft which resulted in tail sliding. I packed a bit of some adhesive putty into the tip of the nose cone, and had three flights like this:
Thank you!Really impressive inspiration, effort and results!
Could I ask for a detail pic of your ejection port system, please?
If the ejection charge is vented close to the CG, it shouldn't rotate the model.I'm thinking of terminating the fin can with a bulkhead at about the CG, then having a peripheral array of two to four holes of up to 1/4" diameter disperse the ejection charge laterally . Does that sound reasonable?
Interesting. This is sort of like the engineers saying the Bumblebee can’t fly (I think the story is a myth, but a good one.)Thank you!
In post #25, there is a photo showing the motor mount. The ejection charge gas just vents around the motor to the rear and play no part. Plugged booster motors would work fine.
That has not been my experience for low power rockets, as there is almost always a slight wind that slightly turns the rocket. I have seen a number of on board rocket videos and I can’t remember seeing any that seemed to backslide. Truly completely windless days seem relatively in common.If you launch a rocket straight up, especially a long one, it will not arc over gracefully at apogee. It will enter a tail slide momentarily, then flop over. if If ascends at a bit of an angle, it may not tail slide and flop, but the AOA will increase to beyond the Barrowman assumptions, and then the body tube area will cause the CP to shift forward towards the center of lateral area (CLA). If the CG is aft of that, the rocket will turn broadside into the relative wind, at least momentarily.
Version 5.9 in action yesterday. Flying on a plugged C6-0.
No.Have you measured or calculated the rate of descent?
An altimeter is going to add a fair fraction of an ounce of weight, so its location will be critical. But your efforts are becoming impressive enough to warrant interest from curious rocket scientists to others who simply want to copy and reproduce your results on their fields. I know I do!No.
The rocket is fairly light weight as it is completely empty inside, so it descends slow enough that there is no damage landing on grass, hard dirt, or plowed field.
Just curious, why is the rate of descent important?Have you measured or calculated the rate of descent?
Absolutely true. Version 5.9 is 34.75 inches long and the CG is 11.5" from the aft end. So any avionics bay would have to be there. Or else, if the CG were further forward, a forward set of fins would be necessary.An altimeter is going to add a fair fraction of an ounce of weight, so its location will be critical.
If you want to copy version 5.9, here are some measurements: Fins are 4" semi span, 3" root, 2" tip, 120 degrees apart. Body tube is 30" BT-60. Nose cone is 4.75" ogive, 6.6 g. CP according to Rocksim is 4.7" from the aft end. CLA is 13" from the aft end. CG at launch with a C6 motor is 10" from the aft end. CG after burnout is 11.5". The weight, ready to fly except for the motor, is 2.8 oz.But your efforts are becoming impressive enough to warrant interest from curious rocket scientists to others who simply want to copy and reproduce your results on their fields. I know I do!
If you want to deviate from Version 5.9, I recommend doing a cutout (I use foamboard) to determine the center of lateral area (CLA). Your CG after burnout should be about a caliber aft of that. For the cutout, I printed a top view using Open Rocket, and pasted it on the foamboard.If you want to copy version 5.9, here are some measurements: Fins are 4" semi span, 3" root, 2" tip, 120 degrees apart. Body tube is 30" BT-60. Nose cone is 4.75" ogive, 6.6 g. CP according to Rocksim is 4.7" from the aft end. CG at launch with a C6 motor is 10" from the aft end. CG after burnout is 11.5". The weight, ready to fly except for the motor, is 2.8 oz.
Thanks for the data, I think I have enough to make one now. Maybe I will put an altimeter in a pod at the CG? I can also calculate the altitude when I have a launch partner armed with an Estes Alti-Track with a cellphone video camera attached. On my HSR models, I have been able to consistently achieve rates of descent comparable to a parachute.If you want to copy version 5.9, here are some measurements: Fins are 4" semi span, 3" root, 2" tip, 120 degrees apart. Body tube is 30" BT-60. Nose cone is 4.75" ogive, 6.6 g. CP according to Rocksim is 4.7" from the aft end. CG at launch with a C6 motor is 10" from the aft end. CG after burnout is 11.5". The weight, ready to fly except for the motor, is 2.8 oz.
A higher rate of descent would mean a shorter walk! A bellyflopper is not landing on fragile fins, so a higher rate of descent should be survivable.On my HSR models, I have been able to consistently achieve rates of descent comparable to a parachute.
Version 5.9 in action yesterday. Flying on a plugged C6-0.
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