VonRecktofen
Well-Known Member
- Joined
- Feb 11, 2018
- Messages
- 170
- Reaction score
- 38
Hi Folks,
I'm trying to get more proficient at accurately simming rockets that I build to include actual individual weights of components and how it will affect the CG and estimated speed and altitude of a particular model that I build. For example:
I'm currently building a 3"fiberglass Madcow Twitch (non dual deployment version, no AV payload bay), and I've downloaded the .rkt file from Madcow's website. How to I "zero out" the estimated weights of the components from the .rkt file and then add in the actual weights of the individual parts to be more accurate? What should I do with the "over ride to mass" and "over ride to CG" boxes? Do I leave them checked or unchecked?
It's a little difficult finding the answers in online users guides, and I thought that I might ask here first!
Thanks for any ideas, suggestions, or links to explanations that might help me to better understand these questions!
Thanks again!
Franz in NJ
I'm trying to get more proficient at accurately simming rockets that I build to include actual individual weights of components and how it will affect the CG and estimated speed and altitude of a particular model that I build. For example:
I'm currently building a 3"fiberglass Madcow Twitch (non dual deployment version, no AV payload bay), and I've downloaded the .rkt file from Madcow's website. How to I "zero out" the estimated weights of the components from the .rkt file and then add in the actual weights of the individual parts to be more accurate? What should I do with the "over ride to mass" and "over ride to CG" boxes? Do I leave them checked or unchecked?
It's a little difficult finding the answers in online users guides, and I thought that I might ask here first!
Thanks for any ideas, suggestions, or links to explanations that might help me to better understand these questions!
Thanks again!
Franz in NJ