There are very long motors out there. For example the J510.
If I design a rocket for say the J570 ( 479mm ) but I want to sim a J510 ( 584mm ) I want to override the overhang for the J510 so it hangs out the back rather than intrude into my AV-Bay ...
Hmm, fair. Why don't you
create a feature request for it.
Looking inside the .ork file the motor configuration is an attribute of the simulation ( along with other attributes ).
Again, let's not worry about internals, but rather focus on user experience and functionality.
If we modify the motor configuration then all simulations with that motor configuration would be affected.
OTOH, if there was an additional dialog under the simulation tab, then maybe some of the rocket design settings could be overridden for a single sim ?
Yes. The problem is that each new location where you can set an override adds opaqueness to the operation of the program. It is already, IMHO, a bit unmanageable in certain areas, and I've been working to figure out how to clean it up. It's not easy.
For example, right now you can override recovery deployment settings in the motor configuration (under the "recovery" subtab). Apart from the fact that many folks probably don't even notice that the option exists, the setting is not shown nor reported anywhere else. So if you set it there and forget about it later on (or open a file created by someone else), you may have no idea why your sims are performing weirdly. And you have to know to go back in there to clear the overrides or whatever.
And it's already caused some considerable confusion that you can change settings for each simulation individually, but changing the *default* configuration doesn't change the settings for *existing* simulations... and again, unless you double-click into each simulation, you have no way to know which ones are using the default settings and which ones aren't.
Ideally, all these issues should be cleaned up at some point. In the meantime I hate to add to the problem unless a really strong case can be made. On this one I'm not convinced.
Oh, and one more thing: right now, in the rocket display at bottom, you can select among available *motor configs*. Therefore it is fairly easy to cycle through them and see the rocket parameters for each (including, in this case, which components are enabled/disabled). There is not presently any way to visualize differences among different *sims*.
Therefore, again, I'd prefer not to add any additional customization to individual sims beyond the sim parameters themselves.