Is there a way to add eyebolts and screws to an open rocket project?
What about adding in epoxy, or is that done by mass override
thanks
What about adding in epoxy, or is that done by mass override
thanks
I hate you.... Will there be a bigger hardware library in OR. @JoePfeifferI didn't use any custom parts... I made them using internal body tubes with offsets, and mass objects. I grouped them into a single internal body tube by type so I could adjust them as needed.
https://www.rocketryforum.com/threads/kteshs-openrocket-parts-library.123247/post-2118097
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Something like that...holly hell thats some crazy editing work. Looks great though. lots of time to create those i assume?
is it just a bunch of body tubes moved around to look like a quick link?
I shouldn't have said Bloody Mary 3 times. I apologise. Begone........Well… you were warned!
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We're talking about ways to save and load part assemblies so you could have something like a motor mount (at present, you need to save a rocket whose only components make up a motor mount, and then when you load it cut-and-paste the motor mount part into your rocket). Once we've got that adding part assemblies to the parts database wouldn't be hard.I hate you.... Will there be a bigger hardware library in OR. @JoePfeiffer
yeah i had to invite a witch, a cleric and 3 priests to my house...I shouldn't have said Bloody Mary 3 times. I apologise. Begone........
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