rocket1student
Member
Hello everyone, I am in a rocket 1 class at my high school. The program (Systemsgo) is intended to lead students through 4 years of high school, learning about rockets. Although since the class is an elective, students 9-12th may start the program. I've done some reading on TRF about this particular "competition", but some years have passed and some changes have been made to the rules since those threads. The main rules include:
1. Must weigh at or under 30 lbs
2. Must have dual deployment
2. No sharp metal edges/nose cone
3. Must land within 1000 ft. radius of takeoff.
Although these rules are set into place by the company that started the program, my own rocket teacher/mentor has given us his own requirements to challenge our skills. The biggest being that we cannot use a kit. (i assume the reason being is so that we will know our rocket and it's capabilities as well as possible). Our Mission is to take a rocket that fits within the level 1 requirements to a distance of 1 mile with a 1 pound payload safely and recover the rocket. Within my group, our current goal is to come up with an extremely "out of the box" idea for our rocket to impress anyone who we present it to. I am quite positive that my group will come up with something cool, as we have been taught to use creative thinking skills by our teacher. Just wondering if anyone has any useful info or suggestions that would help my group as we begin the process of fully designing our first rocket. (We have access to Rocksim.)
I also want to clarify that my post is not intended to create disagreements or severe questioning about the program being "legit". As far as the program goes, I feel it is an amazing opportunity to be able to learn as much as I am at my current young age about rocketry. SystemsGo is a great program, and has been used perfectly by my teacher to adequately challenge several important STEM skills. (I cannot speak for other students/teachers.)
1. Must weigh at or under 30 lbs
2. Must have dual deployment
2. No sharp metal edges/nose cone
3. Must land within 1000 ft. radius of takeoff.
Although these rules are set into place by the company that started the program, my own rocket teacher/mentor has given us his own requirements to challenge our skills. The biggest being that we cannot use a kit. (i assume the reason being is so that we will know our rocket and it's capabilities as well as possible). Our Mission is to take a rocket that fits within the level 1 requirements to a distance of 1 mile with a 1 pound payload safely and recover the rocket. Within my group, our current goal is to come up with an extremely "out of the box" idea for our rocket to impress anyone who we present it to. I am quite positive that my group will come up with something cool, as we have been taught to use creative thinking skills by our teacher. Just wondering if anyone has any useful info or suggestions that would help my group as we begin the process of fully designing our first rocket. (We have access to Rocksim.)
I also want to clarify that my post is not intended to create disagreements or severe questioning about the program being "legit". As far as the program goes, I feel it is an amazing opportunity to be able to learn as much as I am at my current young age about rocketry. SystemsGo is a great program, and has been used perfectly by my teacher to adequately challenge several important STEM skills. (I cannot speak for other students/teachers.)