Not quite. Android is based around Linux, an operating system. Java is just a programming language, Android developers have access to a native SDK (C++/assembly), a Java SDK, a scripting SDK for several different scripting languages... The Android port of OpenRocket is off to a good start, unfortunately you can only view simulations with it currently, you can't actually perform new ones. I'm interested to see how they get the 3D rendering working for Android, that's going to be tricky.It is, however, already ported to Android, which is largely based around Java.
No. Rocksim consumes less than 100MB of RAM when it's simulating, even the 1st gen iPads (discontinued in 2011) had 256MB which is more than enough to handle this. The sticking point with RockSim will be porting the user interface to Apple's Cocoa Touch framework - this is a substantial amount of work.Neither will likely see an ipad anytime soon. Rocksim is too large.
Not quite. Android is based around Linux, an operating system. Java is just a programming language, Android developers have access to a native SDK (C++/assembly), a Java SDK, a scripting SDK for several different scripting languages... The Android port of OpenRocket is off to a good start, unfortunately you can only view simulations with it currently, you can't actually perform new ones. I'm interested to see how they get the 3D rendering working for Android, that's going to be tricky.
Conversion to a mobile, touch-based platform is difficult, not just in having to possibly port to a different language, but UI requirements are much different. I would hate to have to deal with all the input fields of the desktop versions of RockSim and OpenRocket (though OpenRocket does have a tiny head start with the larger buttons on the component selection) unchanged on the iPad. On the other hand, I need to install RockSim on my Windows 8 tablet to see just how difficult it might really be.
Not quite. Android is based around Linux, an operating system. Java is just a programming language, Android developers have access to a native SDK (C++/assembly), a Java SDK, a scripting SDK for several different scripting languages... The Android port of OpenRocket is off to a good start, unfortunately you can only view simulations with it currently, you can't actually perform new ones. I'm interested to see how they get the 3D rendering working for Android, that's going to be tricky.
No. Rocksim consumes less than 100MB of RAM when it's simulating, even the 1st gen iPads (discontinued in 2011) had 256MB which is more than enough to handle this. The sticking point with RockSim will be porting the user interface to Apple's Cocoa Touch framework - this is a substantial amount of work.
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