I'm thinking about doing a little work on OpenRocket in my infinite spare time.
Most of the times that I have problems using OpenRocket, either because it can't easily do the thing I want, or because it flat-out has a bug, the reason is that I'm trying to work on some ... unusual ... rocket geometry. So I thought I'd start a discussion about what's missing from OR that's useful for oddroc design.
A couple of items to start:
1. not-so-great CP calculations for shapes that aren't long an narrow. People end up using various "Base Drag Hacks" to work around this, with varying degrees of success, and saucer or spool rockets are basically doomed from a simulation standpoint.
2. If you want a geometry with lots of lumps and protrusions and fiddly bits, you can use Pods (PODS ARE AWESOME) but you often need extra "fake" elements to act a scaffolding to put stuff where it needs to go. I tend to end up with lots of zero size body tubes, stages that aren't really stages, etc to hold all the real pieces in place.
So, what do other people think? What are the most important improvements to OR that would make designing your ill-advised flights of fancy better?
Most of the times that I have problems using OpenRocket, either because it can't easily do the thing I want, or because it flat-out has a bug, the reason is that I'm trying to work on some ... unusual ... rocket geometry. So I thought I'd start a discussion about what's missing from OR that's useful for oddroc design.
A couple of items to start:
1. not-so-great CP calculations for shapes that aren't long an narrow. People end up using various "Base Drag Hacks" to work around this, with varying degrees of success, and saucer or spool rockets are basically doomed from a simulation standpoint.
2. If you want a geometry with lots of lumps and protrusions and fiddly bits, you can use Pods (PODS ARE AWESOME) but you often need extra "fake" elements to act a scaffolding to put stuff where it needs to go. I tend to end up with lots of zero size body tubes, stages that aren't really stages, etc to hold all the real pieces in place.
So, what do other people think? What are the most important improvements to OR that would make designing your ill-advised flights of fancy better?