One thing to be aware of, OpenRocket doesn't really have much more knowledge of drag effects than you get from applying the suggestions in this thread. It's got some basic rules coded into it about how much drag you get from various nose and fin shapes, etc. but it's not got any magic fancy boundary layer CFD simulations or whatever that would give really accurate drag numbers.
There's sometimes a tendency to believe that twiddling details of your design in OpenRocket until it gives you the best reported coefficient of drag is the same as making an optimal real rocket. It's not, it only gets you kind of close.
Drag is notoriously hard to model with computers, much harder than lift, thrust, and so forth.
There's sometimes a tendency to believe that twiddling details of your design in OpenRocket until it gives you the best reported coefficient of drag is the same as making an optimal real rocket. It's not, it only gets you kind of close.
Drag is notoriously hard to model with computers, much harder than lift, thrust, and so forth.