I have been enjoying the export as obj feature in open rocket since I get exactly what I want and it's quick and easy. However, I am curious if there is any 'easy' way to do some editing on a mesh file. Really I just want to bevel some fin edges (adding fillets would be nice but I suspect that would be much harder). Of course when you open the file in say Fusion360 there's no single discrete edge to apply a chamfer too. Maybe there's a way to convert the mesh file to something that is more easily edited? It almost seems like it would just be faster to use the open rocket file as a template and create the model again from scratch in fusion. But since there are definitely people better with CAD than me here, I figured I would ask.