Having been (and still am) a RockSim user, I thought I might check out the competition, i.e., the SpaceCAD software. And, as you might guess, the comparison is illuminating:
Areas where RockSim version 7 has the edge:
1) Stability calcs - SpaceCAD apparently only does Barrowman, whereas RockSim gives you choice of 3 techniques (Barrowman, RockSim, and cardboard cutout).
2) CD calculation - SpaceCAD requires entry of the rocket CD - default is 0.75. RockSim can calculate it at simulation time.
3) Variable launch conditions - Change wind, etc. in RockSim. Can't do it in SpaceCAD. SpaceCAD does allow you to vary launch guilde length, but you have to estimate amount of friction (in newtons).
4) More extensive parts database - RockSim's dwarfs SpaceCAD's. Also, I tried the "RockSim database import" tool provided with SpaceCAD (after deinstalling RockSim 7, and installing the RockSim demo, as per the SpaceCAD instructions). As far as I can tell, it imported nada. Somewhat peeved, I scrapped the RockSim demo, and reinstalled RockSim 7.
5) Greater flexibility in design - RockSim allows you to design exotic fin shapes, and clusters are handled better. Plus, Bruce Levison and others have figured out how to handle tube fins and side pods.
This flexibility came in handy in designing my entry for the EMRR "Longnecks" competition. I could do fins with 7+ corners in RockSim - couldn't figure out a way with SpaceCAD, which seemed to force me to only four corners.
6) Recovery devices, especially streamers, are handled in a more realistic manner. In SpaceCAD, streamers are entered as mass objects.
7) Extensive libraries of rocket designs.
Areas where SpaceCAD version 3 has the edge:
1) Cost - 2/3 that of RockSim
2) Much better plots of the flight profile (thrust, acceleration, etc).
3) Better printouts of part lists, fin patterns and alignment guides, and transitions. RockSim's ain't bad, but SpaceCAD's are better.
4) Ability to export rocket information to html, which is not insignificant if you would like to post your rocket designs on the web.
I guess the short of it is that SpaceCAD is prettier, whereas RockSim sports greater design flexibility with better realism. I must confess that I am annoyed at the failure of the SpaceCAD tool to import RockSim databases, as the ones with SpaceCAD are pretty lean. Sure, I could sit down with a bunch of rocket catalogs and input the stuff, but I could also use these with pencil and paper to do my designs. So why spend 60 bucks for a tool that I will have to spend a fair amount of time entering parts into a database? Moral of this story is don't believe everything the ads tell you - I bought into the import database one, and it doesn't work.
I'm sure I will use SpaceCAD in future rocket work - after all, I paid money for it. You can bet that I am darn well going to use it to create information for my rocket web site when I get it up and going. However, for anything except simple designs, RockSim remains the tool of choice.
Is RockSim worth the extra money? You betcha!
And will someone please tell me how to get parts data into SpaceCAD without having to enter a bunch of catalog info?
Areas where RockSim version 7 has the edge:
1) Stability calcs - SpaceCAD apparently only does Barrowman, whereas RockSim gives you choice of 3 techniques (Barrowman, RockSim, and cardboard cutout).
2) CD calculation - SpaceCAD requires entry of the rocket CD - default is 0.75. RockSim can calculate it at simulation time.
3) Variable launch conditions - Change wind, etc. in RockSim. Can't do it in SpaceCAD. SpaceCAD does allow you to vary launch guilde length, but you have to estimate amount of friction (in newtons).
4) More extensive parts database - RockSim's dwarfs SpaceCAD's. Also, I tried the "RockSim database import" tool provided with SpaceCAD (after deinstalling RockSim 7, and installing the RockSim demo, as per the SpaceCAD instructions). As far as I can tell, it imported nada. Somewhat peeved, I scrapped the RockSim demo, and reinstalled RockSim 7.
5) Greater flexibility in design - RockSim allows you to design exotic fin shapes, and clusters are handled better. Plus, Bruce Levison and others have figured out how to handle tube fins and side pods.
This flexibility came in handy in designing my entry for the EMRR "Longnecks" competition. I could do fins with 7+ corners in RockSim - couldn't figure out a way with SpaceCAD, which seemed to force me to only four corners.
6) Recovery devices, especially streamers, are handled in a more realistic manner. In SpaceCAD, streamers are entered as mass objects.
7) Extensive libraries of rocket designs.
Areas where SpaceCAD version 3 has the edge:
1) Cost - 2/3 that of RockSim
2) Much better plots of the flight profile (thrust, acceleration, etc).
3) Better printouts of part lists, fin patterns and alignment guides, and transitions. RockSim's ain't bad, but SpaceCAD's are better.
4) Ability to export rocket information to html, which is not insignificant if you would like to post your rocket designs on the web.
I guess the short of it is that SpaceCAD is prettier, whereas RockSim sports greater design flexibility with better realism. I must confess that I am annoyed at the failure of the SpaceCAD tool to import RockSim databases, as the ones with SpaceCAD are pretty lean. Sure, I could sit down with a bunch of rocket catalogs and input the stuff, but I could also use these with pencil and paper to do my designs. So why spend 60 bucks for a tool that I will have to spend a fair amount of time entering parts into a database? Moral of this story is don't believe everything the ads tell you - I bought into the import database one, and it doesn't work.
I'm sure I will use SpaceCAD in future rocket work - after all, I paid money for it. You can bet that I am darn well going to use it to create information for my rocket web site when I get it up and going. However, for anything except simple designs, RockSim remains the tool of choice.
Is RockSim worth the extra money? You betcha!
And will someone please tell me how to get parts data into SpaceCAD without having to enter a bunch of catalog info?