I tape the igniter to the electronics bay. That way I have to look at the bay in order to put the igniter in the rocket. Hasn't failed me yet.
The problem with a checklist is that, at least in this case, it is too short to be of any value, at least for me.
1. Connect igniter leads
2. Arm electronics
I am not saying they are not of value, I am saying I may forget to look at the checklist since it is so brief. I may have to rethink the idea of having a checklist, since I came close to letting it fly without the removing the arming pin.
Greg
3. listen for beep.
4. double check 1-3
5. triple check 1-4
Nice checklist. Similar to mine. Funny, I never think about how much money or time I'm risking. I'm always nervous about how much energy I'm bringing down if it comes in ballistic. That's really quite scary.
Think about a 15 kg rocket coming in at 90 m/s. That's almost 61 kJ. For comparison, a firecracker has 30 J. I'm pretty sure it would hurt to have 20,000 firecrackers of energy dropping on someone's head. :y:
Nice checklist. Similar to mine. Funny, I never think about how much money or time I'm risking. I'm always nervous about how much energy I'm bringing down if it comes in ballistic. That's really quite scary. :y:
That said, I have destroyed 3 rockets because I didn't turn them on.
Write a line on your flight card for the LCO
"Hey Greg before I push this button, did you turn everything on??"
^ Excellent
won't that result in an endless loop?
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