Wet sanded the nosecone and sustainer on my Punisher 3. Did such a good job I sanded thru to the primer in a spot on each part.
Playing with one of the coolest bulkhead pass through connectors I've seen. They were just the things for my L3 bulkheads, and yes, I'll be selling them soon.
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Technically it was an A10-0T in an engine adapter so not bad, eh.Frankly I was impressed that a 1/2A could lift the pad. And no, I didn't try to calculate the thrust vs. weight of the whole rig.
In Open Rocket, can adjust the final weight and C.G. for the entire rocket. To me, seems more accurate than weighing each component but not sure if that’s true.Working on fillets for the Mach 1 BT50 Black Brant, and struggling with modifying a Big Daddy rocksim file into a 4" fiberglass Bigger Daddy from AMW. I failed to weigh and measure parts prior to assembly, thinking there was a database of fiberglass parts that would be easy to match. What I find in rocksim 10 is limited, so modifying things like a 54mm x 5.25 inch centering ring to 4 inch. Very much a rookie with rocksim, I think once I get sizes at least close to accurate, I can adjust total weight with some mass object, yes? Is there a better way to do this? Recommended forum thread?
In the finished product it is more accurate to do CG and Mass overrides, however as a build in progress simply weighing the parts and imputing the mass as you go helps you "see" what effects mass has on your build. Some builds can use less noseweight by simply knowing that you built the rear as light as possible also by knowing the mass of each object before it went in to the build you know how much the "extras" were like adhesives and paint after you are finished.In Open Rocket, can adjust the final weight and C.G. for the entire rocket. To me, seems more accurate than weighing each component but not sure if that’s true.
Better off in Indiana, but at 90 in the afternoon, is why I'm gonna finish installing a hefty window unit in my workshop/garage today.Today the temperature hit 101 degrees.
I waited patiently until the temp in the garage dropped down to 90 at about 10pm before picking up where I left off on my Madcow / RW Formula 54...internal fillets.
In Open Rocket, can adjust the final weight and C.G. for the entire rocket. To me, seems more accurate than weighing each component but not sure if that’s true.
Both methods should be valid in the calculations. It just depends on how versatile you want the sim to be.
If i have a pretty basic kit rocket that I'll only fly recommended motors in, I'll just create the outline in OR and use the CG override function.
But if I'm building from scratch or modifying or using a wide range of motor lengths (3-6XL grain), then I go by components. That allows me to put noseweight objects in the front, and adjust that object to stabilize the rocket with different length motors. Plus I can put in an object to account for case spacers if necessary.
At the end of the day, its user preference
Plus when you weigh as you go, the final override acts as a checksum -- if the CG suddenly jumps you know you've got some double-checking to do.
Both methods are useful.
Weighing as you go is good for planning.
For final determination of stability before launch, weigh the whole thing and measure CG. That is *always* most accurate.
I appreciate all of the replies- I feel far better and confident my final result will be adequate for stability, I was getting too mixed up in the details.Thats what the "Paint and Glue" mass object is for
Gave my scratch built Standard Missile a final paint coat. Just waiting on the decal pack to arrive to finish it off.
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One of the standard sets from Sirius Rocketry.What decal set? Custom?
Finally getting it back together, thank goodness and thanks for the various well-wishes!I freaking undid 4 different freaking epoxy jobs from a bad batch yesterday, UHG
so much work to get back to where i was before starting
I also started working on some nose cone detail stuff, which involved finding a glue that would stick to a LOC nose cone. Actually found something that actually seems to work and is cheap...
I wish I had some wide open spaces like that to fly, but I bet the wind can be quite tight from time to time. Nice job!yesturday our tripoli launch was scrubbed for winds. Today was at the upper end of the wind limits but turned out fine. Long story short got my level one back, haven’t been certed since 2000. Loc amraam 2.6” on a h123. Once I get all the media and data together I will make another post. On the pad. Then flew the MDRM on h148. Both good flights. View attachment 418116View attachment 418117
Yeah it’s a nice field but it’s always windy here and the flying window is short....but can’t complain too muchI wish I had some wide open spaces like that to fly, but I bet the wind can be quite tight from time to time. Nice job!
Finally got my Fliskits "Night Whisper" done. Here's a few pics of the rocket, details, and the carrying case I made. (There's so many fragile bits on this thing, I'd beat it up before I got to any launch. Therefore, the carrying case, made of 1/8" plywood and reinforcements.)
This was a challenging project, but it turned out beautifully. Cannot stress enough how cool this kit is, and what gems these complex Flis kits are. I'd love to get Jim Flis to sign it!
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That's really sharp!Gave my scratch built Standard Missile a final paint coat. Just waiting on the decal pack to arrive to finish it off.
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