In the process of simming modifications for a WildMan Darkstar Jr, I've come across a few question marks with regard to recovery.
For flights on lower-end 38mm motors (G and H), I've adjusted the file to eliminate the switch band assembly and forward body tube, as I anticipate dual-deploy will not be entirely necessary while flying under, say, 3000 ft. I have, however, added a mass object to represent a Jolly Logic Chute Release, just to reduce drift. Being unfamiliar with how it works and its effects on post-ejection flight, is it entirely necessary to have a drogue parachute while using this device?
While simulating the stock drogue and main together in the motor eject version, the last simulation I attempted gave me a warning that the main will deploy at high speed (45.1 mph). I've been wondering about the possibility of upgrading to a larger drogue and simulating with that, but I'm not sure how I should go about it. I'm mainly wondering who makes the drogue that comes with the kit, what the next size up is, and if there is a way that I can import it into OpenRocket instead of having to define it manually.
For flights on lower-end 38mm motors (G and H), I've adjusted the file to eliminate the switch band assembly and forward body tube, as I anticipate dual-deploy will not be entirely necessary while flying under, say, 3000 ft. I have, however, added a mass object to represent a Jolly Logic Chute Release, just to reduce drift. Being unfamiliar with how it works and its effects on post-ejection flight, is it entirely necessary to have a drogue parachute while using this device?
While simulating the stock drogue and main together in the motor eject version, the last simulation I attempted gave me a warning that the main will deploy at high speed (45.1 mph). I've been wondering about the possibility of upgrading to a larger drogue and simulating with that, but I'm not sure how I should go about it. I'm mainly wondering who makes the drogue that comes with the kit, what the next size up is, and if there is a way that I can import it into OpenRocket instead of having to define it manually.