Microspeed
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- Jan 19, 2009
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I thought I remembered hearing last year that rockets from video games were allowed, but I couldn't find anything explicitly detailing this in the Pink Book. I've got a candidate or two that I'm trying to work out the design of once school gets out Tuesday.
This particular one's (from Half-Life 2, Episode 2 by Valve Software) design is heavily based on the Titan II missile, though the game version has 3 engines and a different paint scheme.
On another note, I thought I'd heard that internal details are not counted towards the static score or difficulty considerations unless they are visible in display and flight configurations. So, for instance, the payload hatch on the side of this rocket wouldn't count (what if I left it open during flight, even if this doesn't reflect how the rocket flew in game).
Thanks.
This particular one's (from Half-Life 2, Episode 2 by Valve Software) design is heavily based on the Titan II missile, though the game version has 3 engines and a different paint scheme.
On another note, I thought I'd heard that internal details are not counted towards the static score or difficulty considerations unless they are visible in display and flight configurations. So, for instance, the payload hatch on the side of this rocket wouldn't count (what if I left it open during flight, even if this doesn't reflect how the rocket flew in game).
Thanks.