Agree with this - I am seeing more and more crashes/bugs. Cancelling any operation has about an 80+% chance of crashing the program, so, besides saving very minute or so, I have been trying to get into the habit of not cancelling anything. Better to just hit "Okay" and then delete the part. This bug is pervasive throughout the program and is super frustrating.
I have emailed Apogee a number of times, with no response. I assume they are inundated with bug reports and are just not responding now.
Other things I have emailed them about (mostly feature requests so not as critical):
- When I start the program or load a file, it starts in "Rocket Design Attributes". When I click on any of the other tabs, I can't go back to Rocket Design Attributes. All the other tabs work, but that one won't work until I load a new file or restart the program.
- Model an aluminum tip on a nosecone - this should be part of the nosecone dialogue (like a shoulder is)
- Model fly-away-rail guides for launches. They make a significant difference for rail speed. The kludge I use right now is to add the weight, run the sims on the motors I want to fly to get the proper rail "Velocity at launch guide departure", then remove the weight and run the sims again to get a proper flight profile. Adding FARGs should be an easy thing and I shouldn't have to run all my sims twice then kludge the results together in a spreadsheet.
- Be able to move the location of a transition.. Numerous models I have built require a transition to be in the middle of a tube. The Saturn V is a good example. Even Apogee's own Saturn V kit has two transitions in the middle of tubes. You have to resort to a kludge of having a tube go to the top of the transition and then another tube extending backward from the subsequent part to back it up into the bottom of the transition. This often takes a bit of trial and error to get right and takes a while to think through the modeling. If there was a location slider on the transition dialogue boxed, the issue could be resolved in seconds.
- Ability to model grid fins
- Camera housings and rail buttons should be standard items
- Why can't I put a coupler in a nosecone or transition?
- Stepped bulkheads to fit in a coupler
- Be able to move a mass object radially - this is one of those capabilities that Open Rocket does have, but Rocksim doesn't
Apogee does not seem to monitor this forum (unlike virtually all the other manufacturers/sellers) and I can't find a decent place to post these kinds of things that they do monitor. The only communication tool with them I can find is email and they seem to be ignoring those. I like Open Rocket, but development on that program seems to be dead (despite years of "next version is almost ready!"). The big difference is that we paid Apogee for Rocksim. They need to at least fix the bugs.