I am relatively new to the rocket simulation world and I am looking to leverage the knowledge and experience of those that may be further down the road. I'm currently using RockSim as I've been simulating various part and engine configurations for a 1.68x Orbital Transport booster / glider upscale. I've enjoyed coming up to speed by stepping myself though a "piece by piece" rebuild of a 1x OT RockSim file and adding some design tweaks along the way.
As part of my learning, I've reviewed many RockSim / OpenRocket threads on this forum, watched many video tutorials, etc., etc., but have not yet found discussions or guidance on a number of questions that I've raised in my efforts to this point, specifically:
Looking forward to the conversation...
As part of my learning, I've reviewed many RockSim / OpenRocket threads on this forum, watched many video tutorials, etc., etc., but have not yet found discussions or guidance on a number of questions that I've raised in my efforts to this point, specifically:
- What is an optimal Static Margin (besides just "Stable")? When a rocket is indicated as "Overstable" or "Unstable", how much is too much?
- Should a rocket reach stable flight minimum velocity before reaching the end of a launch guide? If not necessarily, how soon should it or how long is too long?
- What is the maximum velocity (of force) can be handled for a typical low power rocket (e.g., well-constructed paper tube / balsa fin construction) without risk of shredding?
- What is the maximum velocity that is low enough for a chute release (e.g., for a ripstop nylon chute)?
- What is the maximum landing velocity (or force) that can tolerated with little to no impact damage for that typical rocket?
Looking forward to the conversation...