Hello all!
I've recently gotten back into model rocketing after being into it as a kid. As my first rocket, I've modeled a "rifled" 3d printed rocket according to these specs:
Tell me if any of my math seems off, I think I have a decent grasp of basic physics but I'm probably wrong
Either way, so far I have 3d modeled a body, excluding parachute, that should match this criteria fairly well. Back to the question at hand:
How does rifling, and by extension spin, affect rocket performance?
The wings and launcher rifling are configured to complete one rotation every meter, which seems like a decent spin rate considering the size and speed at which this rocket is traveling. But, also, I've noticed spin isn't really a common topic when it comes to model rockets, and my guess is that it has more of a negative than positive impact.
Attached are pictures of the rocket, it's prototype(not finished) launcher, and various other details you may/may not find interesting. I'm still waiting on a replacement main board for my 3d printer, so I'll have plenty of time to revise the rocket before printing and launch
**EDIT** slimmed the upper portion of the rocket and adjusted the spin rate to 2 revolutions/meter
I've recently gotten back into model rocketing after being into it as a kid. As my first rocket, I've modeled a "rifled" 3d printed rocket according to these specs:
Minimum Rocket Class: C
Minimum Rocket Impulse: 10N*s
Minimum Rocket Height: 100m
Minimum Rocket Time: 1.60s
s=vᵢt+0.5at^2, 100=0*1.6+0.5*a*1.6^2, 100=0.5*a*2.56, 100=a*1.28, a=78.1m/s^2
add 10 m/s^2 to acceleration to compensate for gravity
Minimum Rocket Acceleration: 88.1m/s^2
J=F*t, 10=F*1.6, F=6.25N
Minimum Average Thruster Force: 6.25N
keep in mind the mass in this equation is in KG, not G
F=ma, 6.25=m*88.1, m=0.071kg
Maximum Rocket Weight Total: 71g
Maximum Motor Weight: 24g
Maximum Body Weight: 47g
Minimum Rocket Impulse: 10N*s
Minimum Rocket Height: 100m
Minimum Rocket Time: 1.60s
s=vᵢt+0.5at^2, 100=0*1.6+0.5*a*1.6^2, 100=0.5*a*2.56, 100=a*1.28, a=78.1m/s^2
add 10 m/s^2 to acceleration to compensate for gravity
Minimum Rocket Acceleration: 88.1m/s^2
J=F*t, 10=F*1.6, F=6.25N
Minimum Average Thruster Force: 6.25N
keep in mind the mass in this equation is in KG, not G
F=ma, 6.25=m*88.1, m=0.071kg
Maximum Rocket Weight Total: 71g
Maximum Motor Weight: 24g
Maximum Body Weight: 47g
Tell me if any of my math seems off, I think I have a decent grasp of basic physics but I'm probably wrong
Either way, so far I have 3d modeled a body, excluding parachute, that should match this criteria fairly well. Back to the question at hand:
How does rifling, and by extension spin, affect rocket performance?
The wings and launcher rifling are configured to complete one rotation every meter, which seems like a decent spin rate considering the size and speed at which this rocket is traveling. But, also, I've noticed spin isn't really a common topic when it comes to model rockets, and my guess is that it has more of a negative than positive impact.
Attached are pictures of the rocket, it's prototype(not finished) launcher, and various other details you may/may not find interesting. I'm still waiting on a replacement main board for my 3d printer, so I'll have plenty of time to revise the rocket before printing and launch
**EDIT** slimmed the upper portion of the rocket and adjusted the spin rate to 2 revolutions/meter
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