Surely you've already downloaded and installed the new OpenRocket beta? If not -> https://www.rocketryforum.com/threa...blic-beta-is-underway-download-it-now.171295/
One of the big new features in this version of OR is pods. @H. Craig Miller wrote up a quick overview over on the OpenRocket wiki (https://wiki.openrocket.info/Assembly_Components_Basics); here I want to walk you through the three most common uses for them.
Part 1: Basics, and Pods on the body
Let's start with the simple case of something that looks like boosters attached directly to the main airframe.
The Pods component is in the new "Assembly Components" section up at the top:
The first important thing to note is that a pod set can only be attached to a body tube. This will hopefully change in future releases, but that's the way it is for now. In the screenshot above, the body tube is selected in the tree view at left, so the Pods button is enabled. Clicking that button adds a pod set and brings up the config window:
The Radius Positioning Method determines how OR will calculate the distance of the pod components from the center of the rocket. The most commonly useful option, shown selected, is "Position Relative to the Component's Surface". This method means that the Radial Distance value will define the distance from the surface of the airframe to the surface of the pod body. If we want our pods to be mounted to the surface of the body, we leave Radial Distance set to zero and we're good to go.
Then add a body...
And voila! Note that we could add anything we want to the pods, including more pods!
One of the big new features in this version of OR is pods. @H. Craig Miller wrote up a quick overview over on the OpenRocket wiki (https://wiki.openrocket.info/Assembly_Components_Basics); here I want to walk you through the three most common uses for them.
Part 1: Basics, and Pods on the body
Let's start with the simple case of something that looks like boosters attached directly to the main airframe.
The Pods component is in the new "Assembly Components" section up at the top:

The first important thing to note is that a pod set can only be attached to a body tube. This will hopefully change in future releases, but that's the way it is for now. In the screenshot above, the body tube is selected in the tree view at left, so the Pods button is enabled. Clicking that button adds a pod set and brings up the config window:

The Radius Positioning Method determines how OR will calculate the distance of the pod components from the center of the rocket. The most commonly useful option, shown selected, is "Position Relative to the Component's Surface". This method means that the Radial Distance value will define the distance from the surface of the airframe to the surface of the pod body. If we want our pods to be mounted to the surface of the body, we leave Radial Distance set to zero and we're good to go.

- We've already discussed setting "Radial Distance" to zero.
- "Angle" determines the position of the first pod, just like a fin set. We'll set it to 60 so the pods will be positioned between the fins.
- "Number of Copies" is how many pods are in the set. We'll use three, one between each pair of fins.
- The last two positioning settings are just like any other component that gets mounted to a body. We'll keep our pods flush with the tail of the rocket.

Then add a body...


And voila! Note that we could add anything we want to the pods, including more pods!
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