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- Aug 27, 2011
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What’s the last thing that goes through a bugs mind when it hits your wind shield?
his behind.
his behind.
Reminds me of one of the Men in Black start of a movie.What’s the last thing that goes through a bugs mind when it hits your wind shield?
his behind.
Could this Indian hypersonic vehicle be the basis of a semi-scale rocket model? It looks like it might.
Illustration of HGV-202F as obtained on HTNP Industries's PR and Twitter account
Or this.
To date, the X-20 Dyna Soar is the project that has come closest to actually building a crewed boost-glide vehicle. This illustration shows the Dyna Soar during reentry.
Or about 15 hours as a 3d print...This design was intended for an unnamed kit manufacturer, but it fell through, so I am now clear to post it here. Resemblances to Alcubierre are not accidental. Would be a challenging build.
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Here's another variation:
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I have fallen behind on my Goonies. This one needs a updated decal. Kind of cute.
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I wouldn't be. The Solar Flare is awesome, and some resemblance to it is nothing to be bothered by (IMO, or course). You're ring-in-ring is a point of difference, an I have no doubt you will add more differences. It's a good start.I am bothered by the similarity to the Estes Solar Flare.
The indentations are cylindrical, so yeah they'd be sliced up tubes. Probably skin the remaining areas with 1/32" balsa. Standard Estes nose cone up front, and the forward bulge is a body tube with transition up front. Pretty buildable, all things considered. The big change from the old is elimination of the ring, and the more interesting (I think) cone-shaped airframe.Very interesting! Have you thought about how to build it? Sliced up tubes and ... ???
I need a less fuzzy picture so I can copy it properly...Over one year since posting to this thread!
Revisiting Enigma, using geometries unavailable in OR, so this is a hack in TinkerCad (so ignore crude decor). I like the recessed grooves and lack of a ring. Would be an interesting build.
TinkerCad was getting very cranky given the size of the design, I need to practice more. Also they have some ability to do coded parameterized objects now, need to investigate. In the meantime this suffices for rough visualization.
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I guess any long pointy cone is going to look somewhat Sprint-y. Up to the other design elements to differentiate. There is way more I can do to this one but too hard to do in Tinkercad, at least for the moment.It reminds me a lot of this hypersonic / ramjet / mach 5 or somethingarother rocket I saw somewhere. Definitely cool.
EDIT: Aah yes, the "Sprint" ballistic missle, zero to Mach 10 in 5 seconds.
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Plenty to work with in those images…I need a less fuzzy picture so I can copy it properly...
And long overdue! Good to see you back here.Over one year since posting to this thread!
That's basically all correct, other than dimensional tweaks. No need to send me the file, though... I have never learned Fusion360 although it was on my "todo" list during COVID lockdown... got about as far with that as with the other things on my list (other than "don't get COVID", which I succeeded at.)Hey Neil,
I hope you don't mind this.......
I wanted to see if I could reproduce your design in Fusion 360. I came pretty close.
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All dimensions are just guesstimates.
If you are interested I can send you the file.
I think I need the design to be a bit weirder,
Neil - one hack in TinkerCAD is to make a giant flat disk that is bigger than your design centered on your design. You can use this to copy shapes to various angles around your design (the issue this overcomes is that when you rotate an asymmetrical design--including one with an odd number of duplicated elements around its perimeter--your design will shift its center point).That's basically all correct, other than dimensional tweaks. No need to send me the file, though... I have never learned Fusion360 although it was on my "todo" list during COVID lockdown... got about as far with that as with the other things on my list (other than "don't get COVID", which I succeeded at.)
The render is certainly a lot clearer than what you et out of TinkerCad. What I really need to learn in TinkerCad is how to efficiently replicate an array of objects (e.g. the fin pod things). Manually, how I'm doing it now, is ridiculous.
I think I need the design to be a bit weirder, and the front, um "bulge" needs to be more prominent. Will work on it.
Also: it occurs to me that I have some old scripts for calculating all the cuts into the cone for the grooves, and it could be done pretty straightforwardly with balsa skin. The only parts that I would really want custom-fabricated a couple of star-shaped bulkheads to support the skins and tube cut-ins. Laser-cut lite ply would be best. Will deal with that if/when I ever come around to building it, which feels a bit more feasible now than it did in my past rendition.
Hope to get this thread going a bit more regularly again after an appalling multi-year bout of designer's block.
The word "easily" is doing a lot of work there, given that I lack the aforementioned tools. I have a work"bench" but not really a work"shop" to speak of. If I can't do it by hand it doesn't get done for the most part, other than basic drilling.You could easily make the bulkheads yourself with a bench top drill press, Forstener bits, and some papered basswood.
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