There are lots of different ways to make this style of ship. I found this a while back and is very similar to your design. Nice work!
There are a couple of threads on that Centuri Design Contest X Wing model floating around here. I modified it to make a New Resistance X-Wing, slightly different wing and engine intake shapes, a little orange dot decal represents BB-8. Cardstock nose cone came from an X-wing paper model I found on the web. The main body tube is a paper towel roll, all other tubes were rolled from cardstock. Centerline launch lug holds a nose gear for horizontal display, like the old Centuri Buck Rogers Starfighter kit.
https://www.rocketryforum.com/threads/centuri-design-contest-x-wing-fighter.33071/
X-Wing Goonie:
https://www.rocketryforum.com/threads/x-wing-gone-goonie.110331/#post-1265298
One thing you're allegedly supposed to do when swing testing: tie the string slightly behind CG so the rocket hangs at about a 10-20 degree downward angle (can't remember the number). Therefore you test stability at an angle of attack the rocket might see in flight. Couldn't tell if you were doing that.
You folks that have used Open Rocket.. you pretty comfortable with the actual in-field comparisons of simulations vs actual flights?
I dropped the vertical stabilizers, optimized the ballast and the rocket is still stable. maybe because of the faux engine pods that act as tube fins?
Thanks in advance.
View attachment 342916
Our Dragonfly is very stable, it actually starts to backslide at apogee. We get almost zero rotation as well, which makes for a great camera platform.
Our fins are in a 60/120 degree spacing, yours look to be a bit closer/farther spaced. One nice thing about the X-Wing design is that it allows the Dragonfly to fit through a 30"door, even with our 60" span.
In case you want to see the rocket:
More onboard video from a different launch:
I hereby dub @lakeroadster "King of Swing".
Taken.Not the Sultan?
Awesome army X Wing, worth a thread bump!
One more question: "installed the Launch Lugs. They needed to be fairly long to cover the variation of CG due to different engine configurations. "
I tend to attach my lugs on a fin root, why is it so important to have on CG? Never noticed a difference...
Taken.
I wanna see it launch!
Ain't pods fun?!
I'm both scared and curious to see how the children come out.
If you're open to potentially helpful suggestions, read on. If you want to do it all on your own, move on to the next post.
With the X-wing's wings so far forward of the tie fighter it's no wonder stability is a problem. Shortening the connecting tube might help, so the two stages' fins are not so far apart.
The X-wing's body forward of the fins looks right to me, which probably means it's too short. Every time I see an accurate model side on I'm surprised all over again at how long that thing is. Unless, of course, you've found scale drawings and used them, which wouldn't surprise me a bit. The astro-mech's compartment is conspicuous by its absence, and lengthening the tube by enough to fit that in between the fins and the cockpit would help.
Last, I think the nose cone is too short, and lengthening that would also help stability.
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Uh, well, I found this, which indicates that most of the above is garbage. You still should, IMO, shorten the connecting tube by at three quarters. The dorsal and ventral fins, which are additions of yours no doubt because they're totally necessary, could be moved all the way back to the base the X-wing, which would help stability a little, but very little since it would help on one axis but not the one that's the problem. It would make room for a greeble dome for the astro-mech, which belongs between the wings according to the linked drawing, contrary to what I wrote above.
Since you've made one concession for the sake of stability (the ventral and dorsal fins) I guess you might make another by lengthening the X-wing even though I was wrong above. If it were mine, I'd try taking out three quarters of the connecting tube, then adding half of what's removed to the front of the X-wing's body and the other half to the nose cone.
That is true if the Tie Fighter were flying by itself, but if you look at a front view, a significant portion of the Tie Fighter is in the wake and the base-drag shadow of the X-Wing. You only get an incremental amount of base drag from the portions of the Tie Fighter that protrude beyond the frontal shadow of the X-Wing. The Tie FIghter is drafting behind the X_Wing so this actually reduces the drag quite a bit, like race cars and cyclists often do. You could slightly increase the size of the Tie Fighter body and/or panels so that they become more effective and extend into the air stream beyond the wake of the X-Wing, maybe? Actually the Tie panels are probably pretty effective where they are, but the body base drag might not be as much as you think when drafting behind the X-Wing. Your swing test will demonstrate for certain though.The Tie Fighter isn't very aerodynamic, so with that much base drag my mindsim tells me it'll be more stable than the OR simulation states it is.
That is true if the Tie Fighter were flying by itself, but if you look at a front view, a significant portion of the Tie Fighter is in the wake and the base-drag shadow of the X-Wing. You only get an incremental amount of base drag from the portions of the Tie Fighter that protrude beyond the frontal shadow of the X-Wing. The Tie FIghter is drafting behind the X_Wing so this actually reduces the drag quite a bit, like race cars and cyclists often do. You could slightly increase the size of the Tie Fighter body and/or panels so that they become more effective and extend into the air stream beyond the wake of the X-Wing, maybe? Actually the Tie panels are probably pretty effective where they are, but the body base drag might not be as much as you think when drafting behind the X-Wing. Your swing test will demonstrate for certain though.
If I may, and just one time more, I'll raise again the question of the linking tube length. Why did you make it so long? It still looks to me like shortening it is likely to move the CP aft by more than it moves the CG. Have you tried fiddling with that length? Am I wrong about its effect?
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