I rarely make solid models of my rockets since OpenRocket makes an image (albeit low fidelity) and has the added simulation features to boot. CAD for individual pieces and assemblies takes time, and my time is money. I spend enough money on the hobby already.
I primarily make boilerplate single piece models for running CFD cases on when I need a better CP estimate than OR can provide. (see snip from working on my L2 rocket)
If I'm actually designing a part to be 3D printed or fabricated, I'll model the relevant section of the rocket as necessary to make sure things fit.
A notable exception for me was the Estes Pro Series Patriot. For some reason I got the bug to measure, document, model, and produce a drawing packet for it. Probably because of the unique design elements present in an OoP kit.
You seem to 3D print everything except your tubes, so for your case you kinda have to model everything before fabrication. Sworn of the ol plywood and plastic cones eh? Your rockets could be a whole lot lighter!
View attachment 416201
I personally found the time in CAD to cost me less money in the end because I don't have to redo parts that I found out wouldn't work.
What CFD do you use? That pic from the sim is pretty Awesome! I want to get more into CFD but only played around with free trials
Gotcha, I should know what I'm doing in it and not blindly type in parameters and numbers that I have no Idea what they mean. Stuffs way over my head for now but can't wait to learn in the future. Guess I'll stick with the load cell and fogger since drag and suoer basic airflow is all I care about nowWhen it comes to fabricating parts, this is absolutely correct.
I have an old copy of Solidworks 15 and use the Flow-Sim toolbox that comes along with it.
For CFD to actually be useful, you'll need to study up on fluid mechanics and dynamics. Otherwise you're just copying what people do in youtube videos and lose the fundamental understanding.
Oh, and get really good at using work planes, points & axis. this will help you create & assemble things easily in the future!
K-9, another skill to practice / master is hand sketching; both isometric & orthographic. Time is money, and you boss / lead designer / project manager won't give you the time to 'concept' your ideas in CAD. If you can generate your idea / intent with pencil & paper, and show what you want, that saves time, moves the design process along quickly, and you can start to see things more clearly than when you are deep in 'CAD model mode'. You can also start working out a lot of the math (fits & clearances) as you sketch things out.. CAD then also becomes quicker, as you're just transposing your idea from paper to virtual space with a lot of the work already done.
I like your modelsI do my high level design in open rocket, but the details get done in cad.
Here's my current build in design now, I may be rolling the motor tubes this or next week. It's for a Big Bertha upscale, I'm planning on using the tool-less e-bay I prototyped on my last build. Body will be 4.6" dia with 1x 38mm and 4x 29mm mounts.
It'll be my first:
explicit level 2 build
composite cluster build
air-start capable build (can fire 2x sets)
dual altimeter build (eggtimer proton + quark)
over 10 lbs?
Gotcha! Thank you so much for all your tips! Yes I'm used to just getting on my computer and "conceptualizing" straight on CAD. Guess I better start sketching and start learning more geometryK-9, another skill to practice / master is hand sketching; both isometric & orthographic. Time is money, and you boss / lead designer / project manager won't give you the time to 'concept' your ideas in CAD. If you can generate your idea / intent with pencil & paper, and show what you want, that saves time, moves the design process along quickly, and you can start to see things more clearly than when you are deep in 'CAD model mode'. You can also start working out a lot of the math (fits & clearances) as you sketch things out.. CAD then also becomes quicker, as you're just transposing your idea from paper to virtual space with a lot of the work already done.
Nice quilts! Also your right, Open Rocket is technically Computer Aided design lolI'm in the "when I have to" camp as well. Obviously yes for 3-D printed stuff and when I was getting things laser-cut by a friend. No for nose cones, tubes, and other standard parts other than what OpenRocket does (technically Computer Aided Design ). Gray areas are things like parachute panels and the like. If there are curves, I generally CAD them out to get exact dimensions. If they're smaller pieces or rectangular, I don't tend to.
Oh, and I CAD my quilts both for piece patterns and for layout of the pieces on the fabric stock. Saves material if you can pack it closer. I also use a quilting service with a NC-controlled sewing machine, so I can do custom stitch patterns. That lets you get a LEM on your Apollo 11 quilt.
View attachment 416341 View attachment 416342
+1 Also, a sketch is often enough for a dedicated CAD operator to turn out a drawing. That usually saves money because CAD monkeys tend to be cheaper than engineer monkeys. They're usually a lot faster at CAD work than engieners, so it's a double benefit to the company. Not all companies work that way, but many do. Finally, work on using blocks and other references so you can develop a library of parts that you can drop into the drawing you're working on. That almost always saves time.
Dang nice renders!I CAD a lot. Nearly all of my rocket went through Fusion360. Once I have the overall design in Openrocket, I switch to Fusion360 then RasAero.
I also render them, here's an example: "Running in the 90's"; N5800 to M2245, more detail on the Australian Rocketry Forum. View attachment 416864
View attachment 416861
Enter your email address to join: