JimJarvis50
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The approach that I use is just dirt-simple (or maybe brute force is a better term). From Windy, I take the predictions for 5 models and just average them, perhaps throwing out an outlier. From there, I just determine the wind speed for each thousand-foot altitude range during the flight, or perhaps larger intervals depending on the data. For the descent, I just take drogue and main rates of 80 and 25 ft/s to determine the time for each altitude range, and assume that the drift is equal to the wind speed. I'm normally starting with a pretty good estimate of the apogee position if it's a vertical flight. Getting the apogee position on the current flight was a little more challenging. The ascent, with and without drift, is important because the wind is the highest at the point where the rocket is slowing down. The process is the same, though, where the time spent in each altitude range on ascent is calculated from the simulation and then the windspeed is applied. The biggest problem is that Windy only gives 3-hour time increments and it is not obvious what time is associated with the data.The wind forecasts are pretty good, so getting a nice parallel track should be pretty common. I achieved that in post #31. I am sure Jim is using the same speed and bearing approach as DriftCast.
The challenge seems to be getting the apogee location from the trajectory simulation. I'd like to see how Jim did that "with and without drift."
With the above approach on a 10K flight, I can typically get the apogee position within a few hundred feet and the landing position within perhaps 500 feet. That's good enough to avoid all obsticles except for the runways at Hearne.
Jim