Or just override the CG in front of calculated CP.OR puts the CG behind the CP, so I guess I will have to add the base drag hack to be able to sim for altitude.
Or just override the CG in front of calculated CP.OR puts the CG behind the CP, so I guess I will have to add the base drag hack to be able to sim for altitude.
Hmm, I might have to do that.Or just override the CG in front of calculated CP.
Post the file with the base drag hack.I'm a bit confused. How does adding the BDCC cone add so much altitude?
This is the flight test loadout, which actually went ~248'. ("Simulation 5" is the relevant one.)Post the file with the base drag hack.
Never mind. It looks like somehow the overridden drag coefficient on the cone was -1.0 instead of 0.0.This is the flight test loadout, which actually went ~248'. ("Simulation 5" is the relevant one.)
Ah, well you just invented a way to make rockets go higher.Never mind. It looks like somehow the overridden drag coefficient on the cone was -1.0 instead of 0.0.
Don't know how that happened...
Now I just have to invent some physics to go with it...Ah, well you just invented a way to make rockets go higher.
I took out half the nose weight and it's still stable! If swinging pretty slowly, it takes a few laps to stabilize, so I think I'll stop here.
OR puts the CG behind the CP, so I guess I will have to add the base drag hack to be able to sim for altitude.
Had you overridden the CG to the accurate value in the first place?Or just override the CG in front of calculated CP.
Not if you override the Cd of the cone to zero, which is the correct way to do it (if there is a correct way).Also, the base drag hack only approximates the stability effect, but also adds to total drag, so it will probably underestimate the altitude achieved.
Yeah, I was editing that part out while you posted.Not if you override the Cd of the cone to zero, which is the correct way to do it (if there is a correct way).
just scribble on a chalk border and get some nobel laureates to go "hmmmm" and your finishedNow I just have to invent some physics to go with it...
When OR says it's marginal, believe it. A swing test is not always definitive. And the base drag hack's accuracy is open to serious doubt.
Had you overridden the CG to the accurate value in the first place?
This is the flight test loadout, which actually went ~248'. ("Simulation 5" is the relevant one.)
I bet you say that to all the girls.This would have been a good candidate for rear eject...
Even with the long thin fin sweeps sticking out the back, I'm pretty sure they're still more rugged than the nose spikeThis would have been a good candidate for rear eject... just think about how cool it would be recovering "under chute" with the rocket intact, floating back to earth.
Next episode might be Tuesday — forecast is for light winds, and we might be caught up enough on holiday stuff that I can justify taking a little time for rocketry...Patch 'er up between episodes and fly again, that's the sci-fi serial way.