Rocketless
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- Sep 20, 2020
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Thanks, is there such a thing for Open Rockets?Here is a pretty extensive library of Rocksim files for Estes rockets.
Thanks, is there such a thing for Open Rockets?Here is a pretty extensive library of Rocksim files for Estes rockets.
Open rocket has opened every RockSim file I have found.Thanks, is there such a thing for Open Rockets?
The one RockSim feature I know of that OR doesn't handle is pods. OR pods are not as general as RockSim's, so we can't handle their's.Open rocket has opened every RockSim file I have found.
Therefore there are lots and lots of sim files that work in OR.
Thanks. I opened #1397.Probably not known. @H. Craig Miller did a huge amount of work on the streamer and parachute packed size calculations, this could have easily slipped through.
Still won't work.when I click on the Open line it comes up with:Instructions here: https://openrocket.info/downloads.html?vers=22.02.beta.03
@SiboVG already fixed this. That was fast! Kudos once again to Sibo and the whole development team.Thanks. I opened #1397.
Yes, it's a known issue. We shipped beta 03 with Java version 17 instead of Java version 11 to see which bug reports would come up and this bug was reported by a few people already. The next beta will be reverted back to Java 11 to "fix" the issue. The issue is related to the JOGL library itself, so not much we can do (we tried compiling the source code ourselves, but got a flood of build errors because the library uses such ancient code and setups that are not compatible anymore with our current setup).
Yes, there is a lot of out of date in OT as far as UI goes. Jogl is one and there isn't much of a replacement out there. Without bringing in a different 3d engine. Only one I know of in Java is jmonkey. I'd looked at using JavaScript, but few options for embedding browser window in Java (found this https://github.com/chromiumembedded/java-cef). Not sure the future on javafx is either, doesn't help so much with 3d, but as a newer replacement for swing.Yes, it's a known issue. We shipped beta 03 with Java version 17 instead of Java version 11 to see which bug reports would come up and this bug was reported by a few people already. The next beta will be reverted back to Java 11 to "fix" the issue. The issue is related to the JOGL library itself, so not much we can do (we tried compiling the source code ourselves, but got a flood of build errors because the library uses such ancient code and setups that are not compatible anymore with our current setup).
MINI POLL: does anyone use the "Show All Compatible" option in the Preset Selection dialogs? E.g.:
The current 3D engine I'm tinkering with is LWJGL, which looks promising. I've also tested jMonkeyEngine, but it's more a game engine for importing 3D models, not generating new 3D models with code, which LWJGL can easily do.Yes, there is a lot of out of date in OT as far as UI goes. Jogl is one and there isn't much of a replacement out there. Without bringing in a different 3d engine. Only one I know of in Java is jmonkey. I'd looked at using JavaScript, but few options for embedding browser window in Java (found this https://github.com/chromiumembedded/java-cef). Not sure the future on javafx is either, doesn't help so much with 3d, but as a newer replacement for swing.
3 - tried it for nose cones before, but many of the supposedly compatible parts didn't look so compatible to me.MINI POLL: does anyone use the "Show All Compatible" option in the Preset Selection dialogs? E.g.:
Possible answers:
1) Yes, I do! (if so please elaborate)
2) No, never found the need
3) Can't figure out what it does
4) Purple
What did you expect it to do?3 - tried it for nose cones before, but many of the supposedly compatible parts didn't look so compatible to me.
What you want is "Match Aft Diameter", which will show up only if you have a component after the nose cone in the tree.Good question. I expected it to filter for nose cones that had a similar OD to the body tube and - ideally - a shoulder diameter compatible with the tube. Instead, it seems to do little if nothing in that regard. I've not tried the inverse or any other case, since I generally start with a tube and go from there.
What is the feature supposed to do? (I just grepped through the codebase with my usual lack of success in figuring out what goes where or why.)
Familiar with "match aft diameter," so I wasn't really sure what "show all compatible" was for or was supposed to work.What you want is "Match Aft Diameter", which will show up only if you have a component after the nose cone in the tree.
As for the "Show All Compatible" option... I'll attempt to explain it after I give a bit more time for others to chime in. Suffice to say that it is a bit odd, and some of us are not convinced that it's actually useful to anyone, so we're thinking of removing it altogether.
I would venture to guess you're not alone. I certainly had no clue, took us a little while to figure it out.Familiar with "match aft diameter," so I wasn't really sure what "show all compatible" was for or was supposed to work.
Yes, jmonkey is.The current 3D engine I'm tinkering with is LWJGL, which looks promising. I've also tested jMonkeyEngine, but it's more a game engine for importing 3D models, not generating new 3D models with code, which LWJGL can easily do.
2MINI POLL: does anyone use the "Show All Compatible" option in the Preset Selection dialogs? E.g.:
View attachment 521588
Possible answers:
1) Yes, I do! (if so please elaborate)
2) No, never found the need
3) Can't figure out what it does
4) Purple
Which selection did you use?Still won't work.when I click on the Open line it comes up with:
An internal error occurred (error code: Could not load JRE.)
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