Since I got a 3D printer a few years back, I've been messing around with various 3D modeling programs to design...well, things. Nothing serious or professional, I'm more of a tinkerer. After a brief respite, I dusted off the computer again the other day in an attempt to clear out the cobwebs and learn more about the software I'm using (Autodesk Fusion 360). I started by modeling a nosecone for a rocket I'd been working on, and it kinda snowballed from there. I modeled more and more of the components for the kit until I had the entire rocket built in the software. Then I saw the "Render" button and clicked on it and I was stunned to see the output. I pretty much spent my whole weekend and put together the following three rockets, which were some of my favorites as a kid. I think I'm hooked on doing this (what better way to spend time while waiting for glue, sanding sealer, and paint to dry?) and will likely be doing every rocket I ever had or wanted as a kid. The bonus is that for a lot of these, I'm redrawing the decals in vector format so I'll be able to reproduce them and even scale them up or down as I need to. The Estes ASM. I loved this model as a kid. So much so that a few years ago I cloned it, and did an upscale. Then recently Estes re-released them so I bought about 5 kits. I redrew the decals for this 3D model including the tiny print, and even included the typo. The Estes Goblin. Always like this one as a kid but never built one. I have one now on the bench, waiting for sealing and painting. Hoping to fly it this weekend. The Estes Asteroid Explorer. I had this one when I was a kid and loved it. I cloned it a few years ago and promptly broke off one of the landing struts so it never flew. Time to repair. Anyway this was the last render I did this weekend and there's some weirdness going on with the roll pattern decal so I need to figure out what I'm doing wrong. I'll be posting other renders as I do them. Just because.