An after-the-fact index of all designs shown in this thread:
Tubular Warrior: (ORK file; from this post)
Tubular Warrior 2 (ORK file; from this post)
Ring Warrior 2 (ORK file; from post 27)
Ring Warrior 3 (ORK file; from post 27)
Ring Warrior 4 (ORK file; from post 36)
Ring Warrior 5 (ORK file; from post 40)
Ring Warrior 6 (ORK file; from post 40)
Tubular Warrior 4 (ORK file; from post 58)
New Ringer (ORK file; posts 55 and 58)
Biohazard (ORK file; "final" version from post 94) (this is the "winner", i.e. the one I'm gonna build first)
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I was considering doing something with tubes for my next scratch build, so I threw a couple of variations into OpenRocket. They differ only by the rear fin treatment. It seems like almost everything has been done with regard to tubes, so I'm not worrying too much how original it is, just trying to do something pleasing to me.
Here's my first attempt:
View attachment tubular_warrior.ork
The center of pressure is way far back on this one, and the design ends up ridiculously overstable (over 3 calibers). Is this correct? I know tube fins have weird properties, but would this really behave like a normal overstable rocket?
Slotting the tube fins and the rear ring together would be fun. I was thinking about angling the leading edge of the tube fins, but OR can't do that so I haven't bothered to fiddle with that yet.
So I next tried getting rid of the tube fins and just keeping the rings:
View attachment tubular_warrior_2.ork
Without the tube fins this one sims much more normally.
Both designs are quite light, and would fly out of sight on an E engine (they sim to ~2000ft), so I included a payload bay for an altimeter. That sounds fun, except that it's a BT55 and wouldn't fit a Chute Release or anything like that, so I don't know if I'd ever have the nerve to try it. It would do great on a C11 or D12. I could upscale it to a BT60 to enable it to fit a Chute Release, but I've been doing a lot of BT60 and wanted to do something (a little) different.
Anyway, I like these designs so far, but what really would hold me back is finishing. Painting is enough of a chore for me under normal circumstances, but I'm befuddled how you go about getting in all the nooks and crannies of designs like this (especially the first version, but the second one presents issues as well), and dealing with the masking. How do you paint these things? I know there are plenty of commercial models that present similar challenges, but I haven't done one yet. I don't want to bury myself in painting misery.
Any feedback on these designs welcome.
Tubular Warrior: (ORK file; from this post)
Tubular Warrior 2 (ORK file; from this post)
Ring Warrior 2 (ORK file; from post 27)
Ring Warrior 3 (ORK file; from post 27)
Ring Warrior 4 (ORK file; from post 36)
Ring Warrior 5 (ORK file; from post 40)
Ring Warrior 6 (ORK file; from post 40)
Tubular Warrior 4 (ORK file; from post 58)
New Ringer (ORK file; posts 55 and 58)
Biohazard (ORK file; "final" version from post 94) (this is the "winner", i.e. the one I'm gonna build first)
-----------------------------------------------------------
I was considering doing something with tubes for my next scratch build, so I threw a couple of variations into OpenRocket. They differ only by the rear fin treatment. It seems like almost everything has been done with regard to tubes, so I'm not worrying too much how original it is, just trying to do something pleasing to me.
Here's my first attempt:
View attachment tubular_warrior.ork
The center of pressure is way far back on this one, and the design ends up ridiculously overstable (over 3 calibers). Is this correct? I know tube fins have weird properties, but would this really behave like a normal overstable rocket?
Slotting the tube fins and the rear ring together would be fun. I was thinking about angling the leading edge of the tube fins, but OR can't do that so I haven't bothered to fiddle with that yet.
So I next tried getting rid of the tube fins and just keeping the rings:
View attachment tubular_warrior_2.ork
Without the tube fins this one sims much more normally.
Both designs are quite light, and would fly out of sight on an E engine (they sim to ~2000ft), so I included a payload bay for an altimeter. That sounds fun, except that it's a BT55 and wouldn't fit a Chute Release or anything like that, so I don't know if I'd ever have the nerve to try it. It would do great on a C11 or D12. I could upscale it to a BT60 to enable it to fit a Chute Release, but I've been doing a lot of BT60 and wanted to do something (a little) different.
Anyway, I like these designs so far, but what really would hold me back is finishing. Painting is enough of a chore for me under normal circumstances, but I'm befuddled how you go about getting in all the nooks and crannies of designs like this (especially the first version, but the second one presents issues as well), and dealing with the masking. How do you paint these things? I know there are plenty of commercial models that present similar challenges, but I haven't done one yet. I don't want to bury myself in painting misery.
Any feedback on these designs welcome.
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