Good to know!
One thing I
AM a bit worried about as far as deployment binds is my camera mount setup. I want to attach two cameras to this rocket so I can watch the whole flight looking down at the ground and also monitor the parachute during and after deployment. For the parachute view, that can be done with a small as-see-on-tv Cop Cam or this:
https://www.amazon.com/gp/product/B07GRRLCYS/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1 (I have both types plus two 808 cameras) mounted in the packing foam at the base of the payload bay or just an 808 camera mounted to the side of the payload bay. As for the descent view, that camera would have to be mounted to the main body (unless I put two 808 cameras on the payload bay, one facing up and the other facing down, but then the ascent would be seen from one camera and the descent from the other, and I'd prefer have one video of the ground and one video of just the parachute). The reason I am concerned about the deployment when it comes to the cameras is I don't want to use tape to attach the cameras since that runs the risk of tearing the label wrap on the tubes. Rather, I'm thinking of drilling four holes in the body to accommodate thin zip-ties that will go through the key ring hole on the 808 camera, and wrap around it. (See ultra fancy low-res MS Paint diagram below)
This way, I don't have to worry as much about the damage tape might do to the label, and the holes double as vents to mitigate pressure separation, but it also means the zip ties will pass into the body tube. I intend to minimize the intrusion by having the actual locking piece of the zip-ties (I'm sure there's a name for that thing) on the outside of the body, but that still leaves me with something for the vitamin bottle to snag on. That is, if I decide to mount the camera(s) further forward than the bottle rests. I suppose I could attach it further down where the edge of the bottle is already ahead of the zip-ties even at its lowest point in the body, but that's an increase in weight in the tail...as well as an increase in drag.
Maybe what I need to do is sim various positions for the camera(s) in openrocket using a short but thick fin to get an idea what they will do to the CG and CP.