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- Aug 13, 2014
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After the destruction of his Mean Machine my dad and I started discussing what we should build next. We have a been mulling over a design for years for a ridiculously large rocket with a fin span of over 8ft and is like nothing anyone has ever flown. But we have ruled that out as we would need to recruit a team to accomplish it. (PM me if your in the Chicago area and might be interested in that.) So the next idea that came to mind is a scale Sprint ABM (anti-ballistic missile). Given his business Python Rocketry he is in a unique position to make a really large Sprint missile probably with a diameter around 18" and a length of 9ft. I decided this sounded like a fun and unique project and the conversation quickly turned to how to get a Sprint like flight profile. The real Sprint missile launches from a tube and then lights it's motor and accelerates at 100 Gs to mach 10. Obviously mach 10 isn't possible, but 50-100 Gs might be. So we started contemplating a 60 lb rocket with a cluster of of Vmax or Warp 9 motor when someone at MMWP suggesting they know someone looking to sell an O25,000... Clustered with 4-6 75mm motors and you could get 60+ Gs to mach 2.3 or better. Unfortunately if we build that rocket we will only be able to fly it a couple of times at a limited number of fields unless we tone it down a lot.
That got me thinking that it might be fun to build a smaller Sprint-like rocket that could be flown at our local QCRS launches. Of course it would still need to be a completely ridiculous and be able to teleport off the pad. So I came up with the design that I am currently calling the LiquidFyre ABM. I quickly drew up the rocket in SolidWorks and built a simulation in Rocksim. The rocket basically amounts to stuffing one 54mm 4 grain and 6 38mm 4 grain motors into a 8 inch 5:1 conical nose cone. With a creative implementation of a launch lug, 3 small fins some camera shrouds (3 with cameras) to pull the the CP back, and a custom nose tip and tungsten shot for weight and the design is complete. Unloaded the rocket will weigh between 9.5 and 11 pounds depending on the amount of removable nose weight.
The sims indicate that the rocket can be made stable with any combination of engines, and with all of the engines lit on the ground it should be able to achieve 90+ Gs of acceleration. If I light a pair of lower thrust 38mm motors on the pad and quickly air-start the higher thrust cluster at .8 seconds I can get a very sprint-like flight profile with 8-9 Gs to 250 ft followed by 75 Gs till burnout.
Since some of the features in my design can't be put into Rocksim and since the stability margin is a bit tight (at least till I loose some propellant) I decided I need some real world testing. So I have 3d printed a 1/3 scale model that I can fly on a D21-T motor at a local park to do some testing. I will use nose weight to adjust the CG starting with a more conservative margin and trimming it back until I see some signs of instability. At that point I should have a pretty good idea of where the CG on the 8" rocket should be and how much nose weight will be needed to get there.
That got me thinking that it might be fun to build a smaller Sprint-like rocket that could be flown at our local QCRS launches. Of course it would still need to be a completely ridiculous and be able to teleport off the pad. So I came up with the design that I am currently calling the LiquidFyre ABM. I quickly drew up the rocket in SolidWorks and built a simulation in Rocksim. The rocket basically amounts to stuffing one 54mm 4 grain and 6 38mm 4 grain motors into a 8 inch 5:1 conical nose cone. With a creative implementation of a launch lug, 3 small fins some camera shrouds (3 with cameras) to pull the the CP back, and a custom nose tip and tungsten shot for weight and the design is complete. Unloaded the rocket will weigh between 9.5 and 11 pounds depending on the amount of removable nose weight.
The sims indicate that the rocket can be made stable with any combination of engines, and with all of the engines lit on the ground it should be able to achieve 90+ Gs of acceleration. If I light a pair of lower thrust 38mm motors on the pad and quickly air-start the higher thrust cluster at .8 seconds I can get a very sprint-like flight profile with 8-9 Gs to 250 ft followed by 75 Gs till burnout.
Since some of the features in my design can't be put into Rocksim and since the stability margin is a bit tight (at least till I loose some propellant) I decided I need some real world testing. So I have 3d printed a 1/3 scale model that I can fly on a D21-T motor at a local park to do some testing. I will use nose weight to adjust the CG starting with a more conservative margin and trimming it back until I see some signs of instability. At that point I should have a pretty good idea of where the CG on the 8" rocket should be and how much nose weight will be needed to get there.