Last weekend I attended the ROC launch at Lucerne, I had a great time and had a chance to meet some people from the forum and talk rockets. All of the rockets we launched boosted straight and had good chutes! All except one. I remember walking to the pad to load my MADCOW Bat Ray and said something to my friend Matt how well we are doing with getting great flights and sure enough the Bat Ray ended that conversation. When it left the pad it went crazy and did a few corkscrews and caused enough damage to where I need to replace the kit, but I was able to salvage the retainer and nose cone.
I also had the MADCOW Scooter kit I wanted to launch, but after launching the Bat Ray I was unsure if I wanted to try it. I was thinking I had the CG and CP calculated right, but I didn't chance it waited until I got home. When I pulled up the ROCKSIM file on my Bat Ray I realized that with the G64-7 loaded it came in at .76 which is considered "marginal" I remember checking the CG and CP per the instructions and they were right on and I figure I was good and went against my gut and decided to fly it as without nose weight. Well now I know not too.
So when I pulled the ROCKSIM file for the MADCOW Scooter kit it came in at .73 Marginal (with a G64-7 loaded) about the same as the Bat Ray. Go figure right?
CG - 16.63
CP - 18.26
Per the instructions it calls for the CG to be 16" from the nose tip, which it is, but I know now this won't fly and requires some nose weight. See file View attachment MADCOW Scooter.rkt
My question to you guys is how much weight would be enough?? I know by rule of thumb that the CG should be ahead of the CP by least 1 diameter length of the body tube (1.5 is better), so in this case it should be 2.2" ahead. Taking the difference above I get 1.63 so not quite 2.2
So I added 1/2 oz and came up with the following:
CG - 14.50
CP - 18.25
For a difference of 3.75 and a "margin" (Not marginal) of 1.67 so a much more stable rocket.
So how far should you go when adding weight? Do you think staying in the 1.50 range a solid range for stability or more or less? I'm know this has a lot of variables, but I thought this would be a good discussion to have on the forum. I would image kits like the Jayhawk or BOMARC for instance aren't your everyday favor 3FNC rocket. Is there anything that I should be aware of when building these kits? The reason I ask is because I have both of them in my build pile and I would hate to see them do what my Bat Ray did.
As it is now I plan on buying a new balsa nose cone for the Scooter and weighing properly and painting before flying this rocket. The other one I'll save for another kit. I'm sure I'll find some use for it. The reason I want to buy another nose cone is because the one that's on the rocket now already has been filled with epoxy and a wood dowel and I don't want to drill it out. Just as easy to spend $10 and get another one.
Thanks for all your help and suggestions!
I also had the MADCOW Scooter kit I wanted to launch, but after launching the Bat Ray I was unsure if I wanted to try it. I was thinking I had the CG and CP calculated right, but I didn't chance it waited until I got home. When I pulled up the ROCKSIM file on my Bat Ray I realized that with the G64-7 loaded it came in at .76 which is considered "marginal" I remember checking the CG and CP per the instructions and they were right on and I figure I was good and went against my gut and decided to fly it as without nose weight. Well now I know not too.
So when I pulled the ROCKSIM file for the MADCOW Scooter kit it came in at .73 Marginal (with a G64-7 loaded) about the same as the Bat Ray. Go figure right?
CG - 16.63
CP - 18.26
Per the instructions it calls for the CG to be 16" from the nose tip, which it is, but I know now this won't fly and requires some nose weight. See file View attachment MADCOW Scooter.rkt
My question to you guys is how much weight would be enough?? I know by rule of thumb that the CG should be ahead of the CP by least 1 diameter length of the body tube (1.5 is better), so in this case it should be 2.2" ahead. Taking the difference above I get 1.63 so not quite 2.2
So I added 1/2 oz and came up with the following:
CG - 14.50
CP - 18.25
For a difference of 3.75 and a "margin" (Not marginal) of 1.67 so a much more stable rocket.
So how far should you go when adding weight? Do you think staying in the 1.50 range a solid range for stability or more or less? I'm know this has a lot of variables, but I thought this would be a good discussion to have on the forum. I would image kits like the Jayhawk or BOMARC for instance aren't your everyday favor 3FNC rocket. Is there anything that I should be aware of when building these kits? The reason I ask is because I have both of them in my build pile and I would hate to see them do what my Bat Ray did.
As it is now I plan on buying a new balsa nose cone for the Scooter and weighing properly and painting before flying this rocket. The other one I'll save for another kit. I'm sure I'll find some use for it. The reason I want to buy another nose cone is because the one that's on the rocket now already has been filled with epoxy and a wood dowel and I don't want to drill it out. Just as easy to spend $10 and get another one.
Thanks for all your help and suggestions!