I'm toying with a rocket that is somewhat Mars Lander-ish, but a bit closer to a cone shape (close enough for this discussion I think). In OR, before I apply the base drag correction, stability margin is close to zero or slightly negative. After base drag correction, CP moves very far back, so much so that precise CG location hardly matters anymore. The correction I'm using is a weightless cone pi diameters long, with diameter equal to the widest point at the base of the rocket.
I'm uncertain about a few things:
1) Base drag is a dynamic phenomenon. At what speed does it take full effect? What speed should I be looking for off the rod to be convinced that it'll be stable once it departs? It's easy to imagine that once it reaches full speed it'll be fine, but what about when it's going 40 mph coming off the rod?
2) With the base drag correction in place, what distance do I look for between the CP and CG? Stability margin as reported by OR isn't really relevant, so I just need a reasonable formula to evaluate CP->CG distance.
3) Base drag is a pretty powerful effect. So why would something like the Mars Lander need nose weight? It should be a pretty good base drag machine, unless it's construction makes it *really* tail-heavy. I was accidentally reading a Mars Lander thread yesterday and several folks said it needs nose weight or can be unstable. This makes me wonder if it's just not moving fast enough off the rail for base drag to kick in fully, but I don't know.
4) For my launch simulations, I've been (a) removing the base drag correction, and (b) overriding the CG to be forward enough that OR thinks it's stable. Does that sound correct? I'm not expecting a highly accurate sim, but just trying to get a rough idea so I can plan for appropriate motors.
Thanks!
I'm uncertain about a few things:
1) Base drag is a dynamic phenomenon. At what speed does it take full effect? What speed should I be looking for off the rod to be convinced that it'll be stable once it departs? It's easy to imagine that once it reaches full speed it'll be fine, but what about when it's going 40 mph coming off the rod?
2) With the base drag correction in place, what distance do I look for between the CP and CG? Stability margin as reported by OR isn't really relevant, so I just need a reasonable formula to evaluate CP->CG distance.
3) Base drag is a pretty powerful effect. So why would something like the Mars Lander need nose weight? It should be a pretty good base drag machine, unless it's construction makes it *really* tail-heavy. I was accidentally reading a Mars Lander thread yesterday and several folks said it needs nose weight or can be unstable. This makes me wonder if it's just not moving fast enough off the rail for base drag to kick in fully, but I don't know.
4) For my launch simulations, I've been (a) removing the base drag correction, and (b) overriding the CG to be forward enough that OR thinks it's stable. Does that sound correct? I'm not expecting a highly accurate sim, but just trying to get a rough idea so I can plan for appropriate motors.
Thanks!