Zebedee
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Hi all,
I had a non-optimal first flight with my wildman vindicator mini last weekend (July 5th) and I'm still not sure what went wrong so I'd like some ideas from y'all about where to look next.
Attached and below are in open rocket sim file and some photos of the actual rocket. It's modified slightly with a bulk head inside the airframe to create a payload bay, altimeter in the nose cone and a cable cutter setup to do dual deploy.
Total lift off weight with motor was 23.5oz including a 3g case with 2 spacers and the CG of the rocket matches well with the simulation. I used a 29mm 1G CTI F36 Bluestreak motor - powerful enough to handle the liftoff weight but total altitude predicted at 1000ft so I could see all the events (this was my first altimeter flight and dual deploy flight). I had the RRC2+ set to fire "Drogue" at apogee to separate the nosecone and "main" at 500ft to activate the cable cutter.
The flight went as follows:
1) Slight shimmy off the rail
2) ~100ft of straight up
3) Rocket goes unstable, flips end for end and starts skywriting.
4) Altimeter fires both Drogue and main.
5) Rocket descends under chute.
As far as I can tell (2), (4) and (5) were optimal (someone can confirm if my assumption about the RRC2+ that firing the drogue at under 500ft also triggered the main charge) I'm concerned about (3) and possibly (1).
OR predicts that the rocket has 2.2 calibers stability so my current thoughts about the bad flight are:
1) Some error in the construction of the rocket - I notice three things (photos below).
One fin set is slightly off perpendicular to the airframe (each pair seem perfectly in line and aligned well front to back).
There is a slight lip between the nosecone and the airframe.
2) Off center drag from the rail buttons (photo attached)
3) Something wrong with the motor (I checked it post flight - it looks fine no burn through or anything)
4) Something wrong with the sim. I'm not sure about this either - the CG is well up the rocket and matches with the actual rocket - the CP looks reasonable compared to other sims and rockets I have flown.
5) Too much nose weight in a skinny rocket with small-ish fins?
Any other ideas?
I have an extra piece of airframe and a coupler (from the DD option wildman offers) so I could make the rocket longer quite easily - I could also lose some weight from the nose (replacing a beefy eyebolt with something else.
Thanks for any input
Zeb
Post flight layout showing Chute, Cable Cutter, 2 starters (1 for main charge which sits on the bulk head inside the airframe under the chute and the other for the CC)
Slight gap and lip on NC
Tail with small fillets and airfoil buttons
Inside the NC - the altimeter mount slides onto the rods
Motor - post flight. I removed the ejection charge and sealed it with epoxy and a penny
Nozzle - nothing wrong here
One canted fin - it's not quite as bad as it looks in this photo but it is a few degrees off
I had a non-optimal first flight with my wildman vindicator mini last weekend (July 5th) and I'm still not sure what went wrong so I'd like some ideas from y'all about where to look next.
Attached and below are in open rocket sim file and some photos of the actual rocket. It's modified slightly with a bulk head inside the airframe to create a payload bay, altimeter in the nose cone and a cable cutter setup to do dual deploy.
Total lift off weight with motor was 23.5oz including a 3g case with 2 spacers and the CG of the rocket matches well with the simulation. I used a 29mm 1G CTI F36 Bluestreak motor - powerful enough to handle the liftoff weight but total altitude predicted at 1000ft so I could see all the events (this was my first altimeter flight and dual deploy flight). I had the RRC2+ set to fire "Drogue" at apogee to separate the nosecone and "main" at 500ft to activate the cable cutter.
The flight went as follows:
1) Slight shimmy off the rail
2) ~100ft of straight up
3) Rocket goes unstable, flips end for end and starts skywriting.
4) Altimeter fires both Drogue and main.
5) Rocket descends under chute.
As far as I can tell (2), (4) and (5) were optimal (someone can confirm if my assumption about the RRC2+ that firing the drogue at under 500ft also triggered the main charge) I'm concerned about (3) and possibly (1).
OR predicts that the rocket has 2.2 calibers stability so my current thoughts about the bad flight are:
1) Some error in the construction of the rocket - I notice three things (photos below).
One fin set is slightly off perpendicular to the airframe (each pair seem perfectly in line and aligned well front to back).
There is a slight lip between the nosecone and the airframe.
2) Off center drag from the rail buttons (photo attached)
3) Something wrong with the motor (I checked it post flight - it looks fine no burn through or anything)
4) Something wrong with the sim. I'm not sure about this either - the CG is well up the rocket and matches with the actual rocket - the CP looks reasonable compared to other sims and rockets I have flown.
5) Too much nose weight in a skinny rocket with small-ish fins?
Any other ideas?
I have an extra piece of airframe and a coupler (from the DD option wildman offers) so I could make the rocket longer quite easily - I could also lose some weight from the nose (replacing a beefy eyebolt with something else.
Thanks for any input
Zeb
Post flight layout showing Chute, Cable Cutter, 2 starters (1 for main charge which sits on the bulk head inside the airframe under the chute and the other for the CC)
Slight gap and lip on NC
Tail with small fillets and airfoil buttons
Inside the NC - the altimeter mount slides onto the rods
Motor - post flight. I removed the ejection charge and sealed it with epoxy and a penny
Nozzle - nothing wrong here
One canted fin - it's not quite as bad as it looks in this photo but it is a few degrees off
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