At the first MMMSC launch I attended, a few people had some rocket boosted gliders. I usually tend to go for rockets that go really fast and really high, but something about the idea of the main flight event being recovery instead of boost seemed fun.
As of now, I am planning a "delta" rocket using a BT-70 tube, and a MMT that rear-ejects and pops up little ailerons to make the rocket fly like a plane. Someday I want to add some RC to the general idea with an extra long-burn motor I can air-start (Apogee Medalist). But that's a little bit in the future.
Regardless, I still wonder... How exactly does one check the "rocket" stability of their glider? I can make a glider no problem, but I want to be sure that it also works as a rocket. I can't see how the cardboard cutout method (My usual CP "calc") would work for a glider that is not uniformly finned. My simulation software can't handle something like this, and swinging it around my head with a string attached to the CG always ends up acting like a rocket slingshot...
Thanks for the help!


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