Results 1 to 19 of 19

Thread: Executioner x3

  1. #1
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588

    Executioner x3

    I am just about finished with my Estes Executioner build. As I have mentioned in previous posts I changed a few things. The first being a baffle and the second is the addition of a 3x24mm motor mount. All I have to do now is decide on a pain scheme which I am having some trouble with.

    So ... what do you all think? Any problem with these three motors in there?

    Click image for larger version. 

Name:	2012-05-09_07-00-23_360.jpg 
Views:	75 
Size:	38.1 KB 
ID:	83379Click image for larger version. 

Name:	2012-05-09_07-00-39_444.jpg 
Views:	67 
Size:	41.0 KB 
ID:	83380

    Also ... think any nose weight is needed? One response I got on a previous post indicated that this kit was already over stable and did not need it with the addition of the 2 extra motors.

  2. #2
    Join Date
    20th February 2012
    Location
    Clovis, NM
    Posts
    162
    There absolutely must be a video when this is launched!

  3. #3
    Join Date
    23rd March 2011
    Location
    Goodyear, AZ
    Posts
    979
    The only problem I see is getting all three motors fired simultaneously. The copperhead that fits those small hobbyline reloads might give you some grief. We tried the new Estes pro igniters and they wouldn't light the E18's Sharon wanted to fly her Starburst 2X cluster on. The copperheads worked for her, but I was really sweating it. She put a lot of work into this discontinued LOC kit:


    I painted my Executioner black with red fins and a spot of silver behind the decal so the "executioner" would show up. Went the other way with my MMT and did it in 29mm with the new Estes motor retainer:
    NAR 92675 L-2 Superstition Spacemodeling Society
    I may be getting older, but I refuse to grow up.

  4. #4
    Join Date
    18th January 2009
    Location
    Fullerton, Ca.
    Posts
    1,206
    One way to check for stability is to load all 3 motors and then hold the rocket at least 1 caliber forward of the CP. (I should say balance it, like on a finger). If it tilts back (motor end) add nose weight to level it out. BB's are really good for this.
    NAR L2 #84021
    Member SCRA #430

  5. #5
    Join Date
    18th January 2009
    Location
    Behind enemy lines in Socialist California
    Posts
    3,867
    One of the easiest ways of adding ballast is to simply use a quick link or three to attach the shock cord to the nosecone.

    Do locate the CG as described in the post above and then add quick links until it balances where you want it to. As a "general" rule on most rockets, the CP is just ahead of the fins. If you have sim data that definitively locates the CP, use that and add balance weight as needed to get the CG one body tube diameter (BT-80 = 2.6", etc.) forward of the CP.
    Kit (AKA Cranky Kong)
    Total Total Impulse as BAR: 7,753.69 Ns (Equivalent to a 51% M motor.)

    =| Calirado, Colofornia...what's the diff anymore? |=

  6. #6
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Quote Originally Posted by Wayco View Post
    The only problem I see is getting all three motors fired simultaneously. The copperhead that fits those small hobbyline reloads might give you some grief. We tried the new Estes pro igniters and they wouldn't light the E18's Sharon wanted to fly her Starburst 2X cluster on. The copperheads worked for her, but I was really sweating it. She put a lot of work into this discontinued LOC kit:


    I painted my Executioner black with red fins and a spot of silver behind the decal so the "executioner" would show up. Went the other way with my MMT and did it in 29mm with the new Estes motor retainer:
    I was thinking about the possibilty of simultaneous ignition. However, I do not use the copperheads but instead use the First Fire Jr. igniters and have had better luck. I too have noticed the new Estes igniters will not ignite the AT SU motors and sometimes not even the new Estes motors (weird). However, for the first flight I will most likey stick with 3 D12-5 motors.

    BTW ... great paint on your Executioner.

  7. #7
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Quote Originally Posted by o1d_dude View Post
    One of the easiest ways of adding ballast is to simply use a quick link or three to attach the shock cord to the nosecone.

    Do locate the CG as described in the post above and then add quick links until it balances where you want it to. As a "general" rule on most rockets, the CP is just ahead of the fins. If you have sim data that definitively locates the CP, use that and add balance weight as needed to get the CG one body tube diameter (BT-80 = 2.6", etc.) forward of the CP.
    Thanks ... I believe someone gave me a link to a webpage with the specs for this (and many other kits) including CG/CP locations etc. I will check that out.

    Also ... I plan on using epoxy and a small eybolt (and washers if needed for additional weight) in the NC and for attaching the shock cord to the NC.

    Was bummed SARG launch was cancelled ... was gonna send this up first thing .... oh well next season

  8. #8
    Join Date
    20th January 2009
    Location
    Phoenix, AZ
    Posts
    1,638
    When you do send it up, you may want to off set your ejection charges with two five second and one seven second.

  9. #9
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Quote Originally Posted by El Cheapo View Post
    When you do send it up, you may want to off set your ejection charges with two five second and one seven second.
    Interesting ... why do you suggest that? Over pressure on ejection? Backup in case the 5 sec does not work?

  10. #10
    Join Date
    27th September 2010
    Location
    South Milwaukee, WI
    Posts
    4,448
    Quote Originally Posted by SacEsq View Post
    Interesting ... why do you suggest that? Over pressure on ejection? Backup in case the 5 sec does not work?
    I think it was suggested more to prevent them all from popping at once, that would be a lot of boom.
    Unstable by design
    www.wooshrocketry.org NAR Sec. 558
    WOOSH Rocketry (mostly) on YouTube - http://www.youtube.com/user/guytogo75?feature=mhee

  11. #11
    Join Date
    20th January 2009
    Location
    Phoenix, AZ
    Posts
    1,638
    All of the above. In theory, I think its a decent idea and use it myself in three or four motor clusters. In reality none of them will fire at the same time but it can't hurt to utilize the option.

  12. #12
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Quote Originally Posted by El Cheapo View Post
    All of the above. In theory, I think its a decent idea and use it myself in three or four motor clusters. In reality none of them will fire at the same time but it can't hurt to utilize the option.
    THANKS ... its a great idea.

  13. #13
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Quote Originally Posted by chadrog View Post
    I think it was suggested more to prevent them all from popping at once, that would be a lot of boom.
    I suppose I could use one plugged (do they make those?) one at 5 and one 7 ...

  14. #14
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Click image for larger version. 

Name:	2012-05-18_09-50-14_226.jpg 
Views:	52 
Size:	52.1 KB 
ID:	84322

    Here is one pic ... not sure where the others went ...

    The paint is Rustoleum Color Shift ... kinda prices, especially for such a big rocket, but it looks great. A pic of the full rocket coming soon.

  15. #15
    Join Date
    18th January 2009
    Location
    Southern Indiana
    Posts
    1,612
    Unless you've changed something basic (nose cone, lengthened or shortened the body tube or changed the fins), the CP will be the same as on a stock Executioner. Check EMRR to see if there is a Rocksim file of it, or the rocket may be listed in the CP library. As long as the CG is at least 2-1/2" ahead of the CP, you'll be fine. Remember to check the CG with the heaviest unfired motors in it.

    As for the motors, that thing will rock on either three E9s or the new E12 BP motors from Estes. And if you use Quest Q2G2 igniters, you're almost guaranteed to light all three. Just a thought.
    Greg Poehlein

    Member of Launch Crue - http://launchcrue.org/

    Hint #1: Do not use magician's flash paper for recovery wadding!

    Hint #2: Clean your shoes after flyin' in that cow pasture - that ain't no dirt clod on the sole!

  16. #16
    Join Date
    27th September 2010
    Location
    South Milwaukee, WI
    Posts
    4,448
    Quote Originally Posted by Wayco View Post
    The only problem I see is getting all three motors fired simultaneously. The copperhead that fits those small hobbyline reloads might give you some grief. We tried the new Estes pro igniters and they wouldn't light the E18's Sharon wanted to fly her Starburst 2X cluster on. The copperheads worked for her, but I was really sweating it. She put a lot of work into this discontinued LOC kit:


    I painted my Executioner black with red fins and a spot of silver behind the decal so the "executioner" would show up. Went the other way with my MMT and did it in 29mm with the new Estes motor retainer:
    That looks really cool with the silver behind the graphic, awesome idea!
    Unstable by design
    www.wooshrocketry.org NAR Sec. 558
    WOOSH Rocketry (mostly) on YouTube - http://www.youtube.com/user/guytogo75?feature=mhee

  17. #17
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Finally finished this (it was silver in the posts above) and is now Rusto Color Shift Purple/Green. As you can see from the previous pictures I modified this one with the 3x24mm motor mount - the reason for the "Executioner D3" name. I also added a baffle. My son and I flew it twice at TCC Dairy-Aire. First flight only 2 of the D12 engines ignited but still flew well. Second attempt got all 3 motors to go and it was perfect. Very happy with my first cluster.

    BIG THANKS to Mark at Stickershock for the great decals for this one.

    Click image for larger version. 

Name:	ExD3.3.jpg 
Views:	55 
Size:	52.4 KB 
ID:	92572Click image for larger version. 

Name:	ExD3.1.jpg 
Views:	44 
Size:	39.2 KB 
ID:	92573Click image for larger version. 

Name:	ExD3.2.jpg 
Views:	49 
Size:	42.8 KB 
ID:	92574

  18. #18
    Join Date
    20th February 2012
    Location
    Clovis, NM
    Posts
    162
    But where is the video? Great looking rocket...Congrats on the success!

  19. #19
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Sorry no video... I will do better this coming season

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •