I was looking at several things, and I was just wondering what Center of Pressure really means? Is this an area where most likely a body tube could fold under too much acceleration? Or the body tube collapse from external pressure, or explode from internal pressure? I'm using RockSim, that info will probably help.
I was thinking that with an Engine most likely used in a perticular rocket, it would be good to have the top Centering ring for the engine mount located at this point. Dealing with LPR here, D/E's of the single use black power type.
I have never incountered any problems, but from a design stand point I am interested in what this CP really means to the rocket and what needs to be done to over come any problems that may accur from it's location in relavence to the structural integrity of the body tube.
Center of Pressure is a focal point through which all the aerodynamic forces upon the rocket theoretically center around and balance. Just like how the Center of Gravity is the point at which all the weight and their arrangment inside the rocket all center around and balance. Finding CG is easy-- tie a loop of string and put it around the rocket, hang it horizontally, and move the loop forward a bit or back a bit until it balances horizontally. Finding CP is a LOT harder, because CP is a "moving target" and depends greatly on shape, angle of attack, airspeed, etc. (Well, CG actually moves around too a bit, as propellant is expended in the motor CG shifts forward because the rear of the rocket is getting lighter, opposite of "real" rockets using liquid propellants where the CG actually shifts aft as the level of propellants in the tanks gets lower and lower).
If a rocket is mounted on "pivots" at the CP, and exposed to an airstream, it should not turn or otherwise respond to the airflow, because the airstream's effects to the parts of the rocket in front of the pivot are exactly balanced by those behind the pivot point... THEORETICALLY. As I said, CP is a moving target, and depends greatly on shape, speed, and angle of attack.
Shape because different shapes create different aero effects-- some shapes generate lift, and sometimes even shapes that don't 'ordinarily' generate lift (like a cylinder) can if the airflow or motions are just right (which is where it gets REALLY complicated. Of course fin shape is the first thing we think of with 'shape' and different shapes and profiles have different effects, but the biggest factor relating to fins is their position on the rocket and their size in their effects upon CP. Putting fins further back moves the CP back, moving them forward moves CP forward. Making fins bigger moves CP back, making them smaller moves CP forward.
Speed plays a big factor is exactly where the CP is located. At low speed, fins create less 'corrective force' than they do at high speeds-- in fact at zero their corrective force is zero, which is why we use launch rods. Generally speaking, about 30 mph is the "rule of thumb" where adequate corrective forces are generated by the fins to stabilize the rocket. (This varies with launch conditions, wind, motor choice, rocket weight, fin size, number, and shape, etc.) As speed increases, the CP tends to shift further back. As speed decreases, CP tends to move forward. I say "tends" because other aero effects can come into play, like turbulence and mach effects which can really move the CP around in unexpected ways, as well as excessive angle of attack leading to fin 'stalling'.
Angle of attack is also quite important. Here's an example... say your launching a rocket in a 15 mph wind. Sitting on the pad, the wind is actually pushing against the fins from directly to one side-- IE the fins are at a 90 degree angle of attack to the airflow (wind). As the rocket takes off, when it hits precisely the same speed as the wind speed, the angle of attack is 45 degrees, because the wind is still moving past the rocket 90 degrees to it's travel path, but the rocket is moving forward at the same velocity, so the APPARENT "wind direction" that the fins experience is 45 degrees. As the rocket picks up speed, this "apparent wind direction" becomes less and less of an angle of attack from the direction of flight. Why is this important?? Well, it explains a lot about how rockets behave on windy days for one-- heavy rockets that lift off more slowly, or rockets with smaller motors, are more effected by wind for this reason. Rockets with bigger fins and/or higher stability margins respond the same way, unless they're boosted on powerful motors that really rip them off the pad, or if they're very lightweight.
What does this tell us about the rocket's stability margin?? Well, at zero angle of attack, the CP should be as far aft as it can go for a given rocket's size, shape, and speed. As the angle of attack increases above zero, the CP begins to move forward. The CP will continue to move forward as far as it possibly can for a given rocket size/shape/speed, when the rocket is exactly 90 degrees to the oncoming airflow. Essentially the rocket would be "flying sideways" (which of course they don't want to do). Why is this important?? Well, it establishes a handy method to determine the "worst case scenario" CP for one... If you drew an exact copy of the rocket's profile onto a sheet of cardboard and cut it out, and balanced it on the edge of a ruler, you could easily see where this "worst case scenario" CP is located. This is called the "cardboard cutout method". Notice, the CP is NOT actually at this location-- this is the WORST CASE, or as far forward as the CP is practically capable of being... in flight the CP will ACTUALLY be at SOME POINT
BEHIND this "worst case" CP point... Why is this helpful?? Well, if you know the worst case cardboard cutout CP, and balance the rocket so it's CG is about a body diameter IN FRONT of this point, then you can be 99% sure that the rocket will be stable in flight, since the "REAL" CP will be behind this point. This is how most rockets stability was determined before Rocksim, the Barrowman equations, and other math-intensive ways to locate CP. Rocksim STILL has the option of using the "cardboard cutout method" to determine the CP point on the drop down menu... switch between methods and see what I mean on a rocksim design sometime.
The cardboard cutout method is actually "the center of lateral area" and not the CP, but it serves the same purpose, because the center of lateral area and the forward-shifted CP at a 90 degree angle of attack worst case scenario is at the same point. This is what the rocket "looks like" to the wind... To ACTUALLY calculate CP, requires mathematics, and quite a bit of it. The Barrowman equations simplify it (through the use of certain "assumptions" to simplify the math) enough for practical use by the masses (unless your math-handicapped like me LOL
) Rocksim and other simulation programs has made it very easy, and use "more advanced" methods and assumptions to calculate CP for various shapes (the Barrowman equations were very limited in fin size, type, shape, body tube shape, arrangement of the fins to the body, etc.-- "Weird" shapes like the space shuttle or the average Shrox rocket (like the Quest Stilletto) simply wouldn't work with the Barrowman equations, or rather the equations wouldn't work with those rockets). Of course the "assumptions" used in the equations and their estimation of actual aero-effects is also actually an ESTIMATION of the actual CP location, and, of course the CP location changes every moment of the flight as speed, angle of attack, and the surrounding airflow changes.
Hope this helps you 'get your head around' CP... it's really a fascinating concept...
Later! OL JR