Page 1 of 4 1 2 3 4 LastLast
Results 1 to 30 of 102

Thread: Open Rocket vs RockSim

  1. #1
    Join Date
    12th July 2010
    Location
    Ashburn, Virginia
    Posts
    173

    Open Rocket vs RockSim

    Can anybody comment on the quality of Open Rocket vs. RockSim?

    Considering the cost of RockSim, I'd really like to not purchase the
    full version if Open Rocket is just as good. Initially, I've not noticed any
    real issues. So I'm wondering, is the RockSim price tag really worth it
    if you've got this Open Source alternative called Open Rocket?

    The first thing that comes to mind is Windows vs. Linux.

    Source: http://openrocket.sourceforge.net


    __________________
    TRA #12860
    CallSign: KK4DLV

  2. #2
    Join Date
    3rd September 2009
    Location
    Omaha, Ne
    Posts
    246
    rock sim does have a free trial period so you can compare them. Open rocket will open rocksim files so you can get the files from rocket reviews. Overall I think you will find open rocket should do what you need
    Thanks,

    Steve

  3. #3
    Join Date
    5th June 2011
    Location
    Saskatoon, SK
    Posts
    298
    There are a few subtle differences that RockSim offers above OpenRocket. For 90% of what you're probably going to do (based on that badboy rocket you have on there) OR is going to do it for you. Also I notice you are in fact using it on Linux, which will save you try to run RockSim under VMWare or WINE.
    Justin

    CAR #1065 - L1

  4. #4
    Join Date
    12th July 2010
    Location
    Ashburn, Virginia
    Posts
    173
    Quote Originally Posted by jms View Post
    There are a few subtle differences that RockSim offers above OpenRocket. For 90% of what you're probably going to do (based on that badboy rocket you have on there) OR is going to do it for you. Also I notice you are in fact using it on Linux, which will save you try to run RockSim under VMWare or WINE.


    That pic is just a screenshot from SourceForge. But it seems like
    Open Rocket is likely the best choice unless you are doing something
    super advanced.
    __________________
    TRA #12860
    CallSign: KK4DLV

  5. #5
    Join Date
    16th March 2011
    Location
    Spartanburg SC
    Posts
    1,707
    I'm spoiled I use them both, I just started with Open Rocket though.
    Very cool features, I'll keep using Rocksim though, I'm pretty quick with it.

    I don't think of either as a bad choice.

    Eric Foster
    Eric Foster
    http://www.BaddAzzRocketry.com
    Eric@BaddAzzRocketry.com
    TRA 12959 L3
    Home Club Tripoli SC

  6. #6
    Join Date
    27th July 2009
    Location
    CA and VT
    Posts
    344
    Does open rocket work on linux? That would be a major plus.
    In space, no one can hear your shutter click.

    LUNAR and CRMRC L1

  7. #7
    Join Date
    3rd September 2009
    Location
    Omaha, Ne
    Posts
    246
    yes - open rocket is java - you need to install java but it is free and and there is a linux version - so open rocket runs on linux
    Thanks,

    Steve

  8. #8
    Join Date
    5th June 2011
    Location
    Saskatoon, SK
    Posts
    298
    Yeah just as I described in another thread, just fire it up with a "java -jar OpenRocket.jar" on your commandline. I think I had java already but on a Debian/Ubunutu machine just do a "sudo apt-get install sun-java" and you should be ready to rock.
    Justin

    CAR #1065 - L1

  9. #9
    Join Date
    27th July 2009
    Location
    CA and VT
    Posts
    344
    Well it was considerably more complicated than that for me, but I got it to work. Thanks for the help!
    In space, no one can hear your shutter click.

    LUNAR and CRMRC L1

  10. #10
    Join Date
    18th January 2009
    Location
    Southern Indiana
    Posts
    1,611
    Well, I tried Open Rocket, but it still has a few kinks to work out.

    Aside from the fact that there are to parts databases to choose from (it is really handy to just select a nose cone or body tube in Rocksim), OR does not do tube fins. I tried using the old Rocksim 7 trick of using three fins per tube with the length and cross section of the tube for each fin, but OR tells me I have too many fins - it apparently maxes out at 8 fins. Also, having to create the model with the motor already in it is a little clumsy and counterintuitive, and since there are no instructions, it is a bit of a hurdle. It did a pretty good job of simming a BT-80 Tartar, so I'm gonna keep playing around with it, at least until I can get Rocksim fixed.
    Greg Poehlein

    Member of Launch Crue - http://launchcrue.org/

    Hint #1: Do not use magician's flash paper for recovery wadding!

    Hint #2: Clean your shoes after flyin' in that cow pasture - that ain't no dirt clod on the sole!

  11. #11
    Join Date
    27th January 2009
    Location
    Long Island, NY
    Posts
    223
    I've been using OpenRocket for a while. I've been quite happy with what it does. My approach was not to expect it to be a drop-in replacement for Rocsim - actually I hope as it continues to develop it moves in different directions, possibly better ones than Rocsim.

    I agree, parts databases would be nice, though maybe not necessary for me. I've not had to have a motor in it during a build. I've always built without adding a motor until the end, then you can switch the motor configuration drop down box above the rocket picture on the right from "No Motors" to one of your choice.
    Andy Cook
    L3: TRA #11753 / NAR #87087
    METRA BoD

  12. #12
    Join Date
    1st June 2010
    Location
    Espoo, Finland
    Posts
    161
    Hi,

    Quote Originally Posted by jms View Post
    Yeah just as I described in another thread, just fire it up with a "java -jar OpenRocket.jar" on your commandline. I think I had java already but on a Debian/Ubunutu machine just do a "sudo apt-get install sun-java" and you should be ready to rock.
    Or you could just do "sudo apt-get install openrocket" (or do the same through the graphical software management). Debian has OpenRocket readily packaged, though I haven't tested it. Also you won't have the very latest version unless you're running Debian unstable/testing.

    I know having a parts DB would be useful, but since I personally live in Finland and don't really have ready parts available, it hasn't been a high priority for me. I've got some ideas for it though. If someone wants to help out a bit...


    Cheers,
    Sampo N.
    (OpenRocket main developer)

  13. #13
    Join Date
    27th July 2009
    Location
    CA and VT
    Posts
    344
    Quote Originally Posted by Sampo View Post
    Or you could just do "sudo apt-get install openrocket" (or do the same through the graphical software management). Debian has OpenRocket readily packaged, though I haven't tested it. Also you won't have the very latest version unless you're running Debian unstable/testing.
    Right now I've just got the .jar on my desktop and made a little launcher applet on my top bar that runs the launch script (I'm on Ubuntu 10.4). I'll let you know how that goes once I get a little free time to mess around with it. I'll mainly be using it on linux on my netbook at school when I don't want to lug my big laptop everywhere.
    In space, no one can hear your shutter click.

    LUNAR and CRMRC L1

  14. #14
    Join Date
    5th June 2011
    Location
    Saskatoon, SK
    Posts
    298
    Quote Originally Posted by Sampo View Post
    Hi,



    Or you could just do "sudo apt-get install openrocket" (or do the same through the graphical software management). Debian has OpenRocket readily packaged, though I haven't tested it. Also you won't have the very latest version unless you're running Debian unstable/testing.

    I know having a parts DB would be useful, but since I personally live in Finland and don't really have ready parts available, it hasn't been a high priority for me. I've got some ideas for it though. If someone wants to help out a bit...


    Cheers,
    Sampo N.
    (OpenRocket main developer)

    If you handled the GUI madness and just exposed some methods, I would totally be willing to do a MySQL or sqlite (or if you have any other suggestions) database layer for OR. I am by trade a Python guy, and I've really been looking at how I could help out using Python...unfortunately I think I may have to learn java

    Didn't realize OR was in the repos either, good tip.
    Justin

    CAR #1065 - L1

  15. #15
    Join Date
    12th July 2010
    Location
    Ashburn, Virginia
    Posts
    173
    I've not had any issues so far with OpenRocket. I'd have to say,
    Free Open Source is likely going to give RockSim a run for its money.
    __________________
    TRA #12860
    CallSign: KK4DLV

  16. #16
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Looking at Open Rocket and I like it. Was wondering tho ... is there a way to just select a popular kit and mod from that? Or do you have to put in all of the specs of your kit and then do the mods for a sim?

    Thanks

  17. #17
    Join Date
    11th January 2011
    Location
    Fayetteville, AR
    Posts
    1,408
    You can grab Rocksim files of many kits from EMRR's Rocksim Library then read them into Open Rocket for modding.
    Just remember, the end result is only as good as the data you use. I prefer to weigh things as I go to make sure the Rocksim files agree with the real stuff
    Jeff Pummill
    Fayetteville, AR
    TRA 13095 L2
    Tripoli Tulsa
    Tripoli Kansas "Kloudbusters"
    ----------
    Largest Motor Flown: Cesaroni K740 CStar
    Highest Alt Reached: 6072 ft.

    Fly 'em high or blow 'em up spectacular!

  18. #18
    Join Date
    23rd January 2012
    Location
    Elk Grove, CA
    Posts
    588
    Quote Originally Posted by jpummil View Post
    You can grab Rocksim files of many kits from EMRR's Rocksim Library then read them into Open Rocket for modding.
    Just remember, the end result is only as good as the data you use. I prefer to weigh things as I go to make sure the Rocksim files agree with the real stuff
    Thanks

  19. #19
    Join Date
    12th July 2010
    Location
    Ashburn, Virginia
    Posts
    173
    I'm an Open Rocket fan. Open Source baby....


    __________________
    TRA #12860
    CallSign: KK4DLV

  20. #20
    Join Date
    2nd March 2010
    Posts
    319

    ...

    Things lacking in OpenRocket I have Found:

    1. I have yet to find a way to design anything in OpenRocket that allows for tubes to be positioned non-concentrically, but it's still all I use for now. No custom tube fin designs for me.

    2. I can't cut open a nosecone to have a smaller nosecone protrude forward to mimic a ramjet.

    3. It won't create a custom, colored 3D graphic.

    4. No "free form" nosecone design.

    If someone can correct me on the first 2, I'd be grateful.

    You can install the trial version of RockSim and move/copy all the pre-made rockets to some other folder then use them in OpenRocket. Not all features transfer, like spill holes.
    Last edited by El Phantasmo; 24th January 2012 at 09:41 PM.
    "Our Lady of Blessed Acceleration, don't fail me now."

  21. #21
    Join Date
    27th June 2011
    Location
    Florida USA
    Posts
    1,454
    Quote Originally Posted by El Phantasmo View Post
    Things lacking in OpenRocket I have Found:

    1. I have yet to find a way to design anything in OpenRocket that allows for tubes to be positioned non-concentrically, but it's still all I use for now. No custom tube fin designs for me.

    2. I can't cut open a nosecone to have a smaller nosecone protrude forward to mimic a ramjet.

    3. It won't create a custom, colored 3D graphic.

    4. No "free form" nosecone design.

    If someone can correct me on the first 2, I'd be grateful.

    You can install the trial version of RockSim and move/copy all the pre-made rockets to some other folder then use them in OpenRocket. Not all features transfer, like spill holes.
    Its a simulator remember not Photoshop!!!

    I don't think that ramjet nosecones will affect the Cp/Cg more than a normal NC




    Foe me now,
    I don't use any sims. at all.
    I don't always fly rockets,... But when I do, I get them back. (The most interesting man in the world TV commercial voice)

    Fleet...35
    Estes...6
    scratch-build...29
    Lost...2
    Crashed...5
    Splash-Downs...1
    Most prized...Saturn V
    Total-launched...125(+- 10 or so)
    -My-Rockets-Thread-

  22. #22
    Join Date
    22nd July 2011
    Location
    Where ever the the boss sends me...
    Posts
    1,340

    remember it's free

    Keep in mind, Open Rocket is a free product! Sampo is generous enough to allow us to use his work. He could very easily charge us for his product.

    Yes there are things that it wont do, like tube fins, or pods, but is sure is nice to have for the basics. One day when I feel the need, I may bite the bullet and purchase a copy of RockSim, but for now I am thankful that OR is out there and free.

    Thank you Sampo!
    Terry

    NAR L1
    2013: 1 E-16, 1 E-9, and a B6-4... I'm way behind

  23. #23
    Join Date
    16th August 2011
    Location
    Edmonton, CANADA
    Posts
    1,892
    I don't have an opinion on Rocksim, but I have heard good things about it.

    If you learn and work around OR, you can work around any limitations it has, but so far it's been pretty faithful to real life, as long as you plug in all the numbers and don't guess.

    OpenRocket will serve you well.
    Plays with wood, cardboard, and carpenters glue at home.

    L1 will have to wait until 2013. Oh well.......patience is a lost virtue any-ways...

  24. #24
    Join Date
    20th September 2011
    Location
    Maine
    Posts
    166
    Quote Originally Posted by El Phantasmo View Post
    Things lacking in OpenRocket I have Found:

    1. I have yet to find a way to design anything in OpenRocket that allows for tubes to be positioned non-concentrically, but it's still all I use for now. No custom tube fin designs for me.

    2. I can't cut open a nosecone to have a smaller nosecone protrude forward to mimic a ramjet.

    3. It won't create a custom, colored 3D graphic.

    4. No "free form" nosecone design.

    If someone can correct me on the first 2, I'd be grateful.

    You can install the trial version of RockSim and move/copy all the pre-made rockets to some other folder then use them in OpenRocket. Not all features transfer, like spill holes.
    I can, in fact. To place off-center tube fins, there's a tab in the inner tube editing window with something to do with radial placement. And to fix the nosecone problem, you could use a transition instead, then a nosecone. It'll complain about mismatched diameters, but it'll sim.
    NAR #94783

    Engines for 2011: 2x C 1x F 1x G
    Total Impulse: 214.5 Ns

    Engines for 2012: 3x F
    Total Impulse: 229 Ns

    Builds in progress:
    S-75 "Dvina" Soviet SAM Missile Downscale- Build Thread

  25. #25
    Join Date
    2nd March 2010
    Posts
    319

    ...

    Quote Originally Posted by [POW]Eagle159 View Post
    Its a simulator remember not Photoshop!!!
    Agreed, OpenRocket is not PhotoShop and neither is RockSim. But, RockSim can do what I mentioned. This thread is titled OpenRocket vs RockSim.


    Quote Originally Posted by Dr. Quigley
    I can, in fact. To place off-center tube fins, there's a tab in the inner tube editing window with something to do with radial placement. And to fix the nosecone problem, you could use a transition instead, then a nosecone. It'll complain about mismatched diameters, but it'll sim.
    Thanks. Too bad it still treats the off center tubes as inner tubes.
    "Our Lady of Blessed Acceleration, don't fail me now."

  26. #26
    Join Date
    3rd December 2010
    Posts
    1
    Tube fins are the big missing feature to me as well. I tried researching tube fin simulation methods, hoping to help out, but couldn't find much. Does Barrowman handle them and I missed it? I'm an electrical engineer, not aerospace, so some of the physics gets past me - on the other hand, I usually understand programming .

  27. #27
    Join Date
    4th March 2011
    Location
    Coachella Valley, California
    Posts
    562
    I have 9 days left on my free ROCsim trial, and I'm torn whether or not to buy it. I swore i'd never use a computer program for rocketry, but I have to say I learned quite a bit just by fiddling around. At first, I was frustrated that I couldn't even move pieces around (tried to click and drag, which it won't let you do), but after an hour or so, I was running with it with ease.

    WHAT I LIKE:
    I absolutely LOVE the way you can pick an existing stock part from an actual supplier! (and custom too!) Let's say you want to start with your airframe: you can select a 2.1 quantum frame from PML, and the specs are automatically loaded!! This means you can build an entire rocket, and you already have all the part numbers you need right there! You can just call up and say "hey, I want these parts" It's almost disgusting.

    What I don't:
    It allows you to lanch a rocket without vital components installed. For example, I made a rocket and forgot the centering rings and launch lug; it allowed it to launch anyway! I guess the program is not designed to indicate when your rocket might end in disaster, but it does give an idea on stability.

    I still don't know if I should buy rocsim or another program. I'm leaning toward rocsim, because it was easy to learn.
    Fair winds, soft landings, and total victory! -

  28. #28
    Join Date
    18th January 2009
    Location
    Southern Indiana
    Posts
    1,611
    Quote Originally Posted by jeffgeraci View Post
    I have 9 days left on my free ROCsim trial, and I'm torn whether or not to buy it. I swore i'd never use a computer program for rocketry, but I have to say I learned quite a bit just by fiddling around. At first, I was frustrated that I couldn't even move pieces around (tried to click and drag, which it won't let you do), but after an hour or so, I was running with it with ease.

    WHAT I LIKE:
    I absolutely LOVE the way you can pick an existing stock part from an actual supplier! (and custom too!) Let's say you want to start with your airframe: you can select a 2.1 quantum frame from PML, and the specs are automatically loaded!! This means you can build an entire rocket, and you already have all the part numbers you need right there! You can just call up and say "hey, I want these parts" It's almost disgusting.

    What I don't:
    It allows you to lanch a rocket without vital components installed. For example, I made a rocket and forgot the centering rings and launch lug; it allowed it to launch anyway! I guess the program is not designed to indicate when your rocket might end in disaster, but it does give an idea on stability.

    I still don't know if I should buy rocsim or another program. I'm leaning toward rocsim, because it was easy to learn.
    Well, I love Rocsim - I bought version 7 and have purchased both upgrades. I consider it to be very flexible and useful for a lot of purposes. As for allowing you to launch without launch lugs, that isn't an issue if using a tower, so simming without LLs is sometimes preferable. And forgetting the centering rings will mess up the CG calculations, but won't affect the CP - and if you measure the weight and CG of the finished rocket and put that in, any differences between what is inside the real thing and the sim is moot. Open Rocket is just too limited for me, and I really don't like that you have to "build" the rocket with a particular motor, then change the design if you want to try a different motor - having a library of motors for your design in Rocsim so you can compare performance in a single table is a plus for me.
    Greg Poehlein

    Member of Launch Crue - http://launchcrue.org/

    Hint #1: Do not use magician's flash paper for recovery wadding!

    Hint #2: Clean your shoes after flyin' in that cow pasture - that ain't no dirt clod on the sole!

  29. #29
    Join Date
    11th January 2011
    Location
    Fayetteville, AR
    Posts
    1,408
    Quote Originally Posted by gpoehlein View Post
    Well, I love Rocsim - I bought version 7 and have purchased both upgrades. I consider it to be very flexible and useful for a lot of purposes. As for allowing you to launch without launch lugs, that isn't an issue if using a tower, so simming without LLs is sometimes preferable. And forgetting the centering rings will mess up the CG calculations, but won't affect the CP - and if you measure the weight and CG of the finished rocket and put that in, any differences between what is inside the real thing and the sim is moot. Open Rocket is just too limited for me, and I really don't like that you have to "build" the rocket with a particular motor, then change the design if you want to try a different motor - having a library of motors for your design in Rocsim so you can compare performance in a single table is a plus for me.
    Change the design to use a different motor?!?! I typically have 3-4 motors per design loaded up to compare. Just go to the "Motor Configuration" pull-down mid page on the right, select "Edit Configurations", then click "New Configurations" as many times as you like. Then, in each configuration, double click where it says "None" in the right column and select one of a plethora of motors from various manufacturers. Load as many as you like here, then you can easily compare back at the main screen by selecting the one you want from the "Motor Configuration" pulldown again.
    Jeff Pummill
    Fayetteville, AR
    TRA 13095 L2
    Tripoli Tulsa
    Tripoli Kansas "Kloudbusters"
    ----------
    Largest Motor Flown: Cesaroni K740 CStar
    Highest Alt Reached: 6072 ft.

    Fly 'em high or blow 'em up spectacular!

  30. #30
    Join Date
    4th March 2011
    Location
    Coachella Valley, California
    Posts
    562
    Quote Originally Posted by gpoehlein View Post
    I really don't like that you have to "build" the rocket with a particular motor, then change the design if you want to try a different motor.
    Thank you, you've made up my mind; I find that I switch motors constantly, and no WAY do I want to have to change the design every time! That's worth $120
    Fair winds, soft landings, and total victory! -

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •