Ejecting Pods in RockSim

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FredT

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In the latest version of RockSim (v9.1.4) you can mark pods to be ejected, but I don't see how you actually eject them during a launch. I would expect that you'd be able to tie the ejection to a flight event, such as motor burnout or an elapsed time.

Am I missing something?

...Fred
 
Probably should give more clues to my problem. I'm using ejectable pods to fudge a four-stage simulation in RockSim View attachment Four Stage Simulation.zip. My thinking was to add a "sub-booster" to the first stage. But when I plot simulation results showing mass as a function of time, I don't see the expected decrease in mass after "sub Booster" motor burnout.

...Fred
 
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