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Thread: Proto 1,2,3,??

  1. #1
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    Proto 1,2,3,??

    OK ,so you get an idea for a rocket. Now this rocket will have details that need to be built in as you go. The details are not going to effect the function of the rocket.(maybe a little drag Ill say)So, you could build the basic rocket to test its design (Oddroc). However,the basic design is still envolved and timely. Then if it does fly you need to start over to build the detailed one. My "Q" is" how many builders have built more then one rocket to get to the end result they want? And how many have you built to get there? Scotty Dog
    Last edited by Scotty Dog; 9th June 2010 at 03:59 AM.

  2. #2
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    Quote Originally Posted by Scotty Dog View Post
    OK ,so you get an idea for a rocket. Now this rocket will have details that need to be built in as you go. The details are not going to effect the function of the rocket.(maybe a little drag Ill say)So, you could build the basic rocket to test its design (Oddroc). However,the basic design is still envolved and timely. Then if it does fly you need to start over to build the detailed one. My "Q" is" how many builders have built more then one rocket to get to the end result they want? And how many have you built to get there? Scotty Dog

    Most of the time:
    Design work is done on paper... or in the computer these days. Not roc-sim or other CAD program, but a graphics program where it's possible to draw and delete all kinds of odd or wierd shapes easily. Once I have a design, then i'll put it in one of the simulation programs or build a prototype adding or subtracting surface detail sometimes.
    On occasion if having difficulty with a paint pattern or surface detailing (decals or paint) question, i'll do several sketches of the same model with these features, colors, textures, added just to see how it looks.

    One thing i've found most helpful is building a Micro of larger size models to see how the configuration flys Before committing to all the full size parts.
    So I guess the answer to your basic question is generally no more then two. a micro and full size... sometimes this is done in reverse also LOL!!!
    Last edited by Micromeister; 10th June 2010 at 01:59 PM.
    Keep em Flyin Micronzied
    John
    Mrcluster/Micromeister
    Nar-15731
    Co-moderator MicroMaxRockets yahoo group.
    http://groups.yahoo.com/group/MicroMaxRockets/

  3. #3
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    Hmmm Prototype has a habit of becoming Finaltype.
    My life's goal is to be an idiot savant. So far, I'm only halfway there.

  4. #4
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    Finaltype

    Quote Originally Posted by Bone Daddy View Post
    Hmmm Prototype has a habit of becoming Finaltype.
    Yup-I think the one Im working on might just become a FINALTYPE.

  5. #5
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    Quote Originally Posted by Scotty Dog View Post
    OK ,so you get an idea for a rocket. My "Q" is" how many builders have built more then one rocket to get to the end result they want? And how many have you built to get there? Scotty Dog
    It depends on the rocket.
    I spend a lot of time designing and building OddRocs. Even the 3FNC models (what may look like a 3FNC rocket on the outside) are not standard.
    For example - The Squatty Body model flew and recovered great on the first launch, but before kitting it up I did a slight re-draw of the fins.

    The Wedgie - that was another story. Stability hasn't been a problem. The outside tetrehedron shape didn't change. But I had to go through five different engine mount designs to get the rear eject right.

    I've found even with (pre-construction) 3D software I'll want to tweak the design when the actual model is in my hands.
    Hans "Chris" Michielssen
    Old/New NAR # 19086 SR

    www.oddlrockets.com
    www.modelrocketbuilding.blogspot.com
    http://www.nar.org/HowToBuildAModelRocket/index.html
    Your results may vary
    "Nose cones roll, be careful with that."
    Look out - I'm the Meister Shyster!

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